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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
299
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
branded mobile apps
7.
gamified mobile apps
8.
IoT and mobile communications
9.
MentSDet mobile application
10.
mobile
11.
mobile actuator-sensor networks (MAS-Net)
12.
mobile app
13.
mobile applications
14.
mobile apps
15.
mobile augmented reality
16.
mobile banking
17.
mobile communication
18.
mobile cyber-physical system
19.
mobile data
20.
mobile fog computing
21.
mobile forensics
22.
mobile genetic elements
23.
mobile ground robots
24.
mobile hardgrounds
25.
mobile home laboratories
26.
Mobile ID
27.
mobile information system
28.
Mobile Laser Scanning
29.
mobile malware
30.
mobile malware detection
31.
Mobile Mapping Systems (MMS)
32.
mobile modem
33.
mobile payment
34.
mobile phone
35.
mobile phone big data
36.
mobile phone data
37.
mobile phone location
38.
mobile phone usage data
39.
mobile phones
40.
mobile positioning
41.
mobile positioning data
42.
mobile robot
43.
mobile robotics
44.
mobile robots
45.
Mobile security
46.
mobile sensing
47.
mobile smart contracts
48.
mobile technologies
49.
mobile-ID
50.
5G mobile communication
51.
5G mobile communication systems
52.
active blended learning
53.
active learning
54.
active learning and engagement
55.
active learning methods
56.
adaptive learning
57.
adversarial machine learning
58.
adversarial machine-learning
59.
algorithm controlling the learning process
60.
appetitive associative learning
61.
approach to learning
62.
Attitude to learning
63.
authoritarian learning
64.
automata learning
65.
automatic machine learning (autoML)
66.
bayesian learning
67.
BIM-enabled learning
68.
BIM-enabled learning environment
69.
biophilic learning environments
70.
blended learning
71.
business school as learning organization
72.
business school learning organization questionnaire (BSLOQ)
73.
business school learning rate dependence on GPD
74.
business school learning rate measurement instrument
75.
challenge-based learning
76.
Challenge-Based Learning (CBL)
77.
client learning
78.
Collaborative e-learning
79.
collaborative learning
80.
competence based learning
81.
competence learning
82.
competence-based learning
83.
competency based learning
84.
Component organised learning (COL)
85.
computer assisted language learning
86.
computer based learning
87.
computer-assisted language learning (CALL)
88.
contrastive learning
89.
cooperative reinforcement learning
90.
coping with online teaching and learning
91.
customer learning
92.
data analytics and machine learning
93.
deep learning
94.
deep learning (DL)
95.
deep learning classifier
96.
deep learning method
97.
deep learning methods
98.
deep learning model
99.
deep learning model quantization
100.
deep learning network
101.
deep reinforcement learning
102.
Deep reinforcing learning SDN
103.
Deep-learning
104.
deep-learning (DL)
105.
dictionary learning
106.
digital learning module
107.
digital remote learning
108.
Dimensions of Learning Organisation Questionnaire (DLOQ)
109.
distance learning
110.
distant learning
111.
distributed independent reinforcement learning
112.
double Q-learning
113.
effective teaching and learning
114.
e-learning
115.
e‐learning
116.
e-Learning course
117.
e-Learning database
118.
e-learning environment
119.
electronic learning
120.
embedded deep learning
121.
Emergency remote learning
122.
ensemble learning
123.
enterprising and entrepreneurial learning
124.
entrepreneurial learning
125.
entrepreneurial teaching and learning
126.
ESG-learning
127.
experiential learning
128.
explainable machine learning
129.
Federated learning
130.
federated learning (FL)
131.
flexible learning
132.
game based learning
133.
game-based learning
134.
Gamified learning
135.
graph machine learning
136.
guided in-service learning
137.
hands-on-learning
138.
history learning
139.
horizontal federated learning
140.
human-centred learning
141.
hybrid learning
142.
Immersive Learning
143.
incremental learning
144.
inductive learning
145.
inductive learning algorithm
146.
interactive learning objects
147.
interdisciplinary learning
148.
interpretable machine learning
149.
inverse reinforcement learning
150.
investor learning
151.
iterative learning
152.
Kolb’s experiential learning cycle
153.
language learning
154.
Learner-centered learning environment
155.
learning
156.
learning (artificial intelligence)
157.
learning activities
158.
learning adaptation in autonomous vehicles
159.
learning algorithm
160.
learning analysis
161.
learning analytics
162.
learning and experimentation
163.
learning and health outcomes
164.
learning and memory
165.
learning business school
166.
learning by teaching
167.
learning concept
168.
learning content
169.
learning design
170.
learning difficulties
171.
Learning environment
172.
learning experience
173.
learning factory
174.
Learning from Demonstration
175.
learning infrastructures
176.
Learning Lab
177.
learning management
178.
learning management system
179.
learning management systems
180.
learning methodology
181.
learning metrics
182.
learning models
183.
learning motivation
184.
learning objectives
185.
learning objects
186.
learning organization
187.
learning orientation
188.
learning outcomes
189.
learning process
190.
learning processes
191.
learning rate
192.
learning rate dependence on ownership form
193.
learning rate of organization
194.
learning region
195.
learning situation
196.
learning software agents
197.
learning styles
198.
learning systems
199.
learning technologies
200.
learning theories
201.
learning through the questionnaires
202.
learning university
203.
learning-to-rank
204.
lifelong learning
205.
long-short term learning
206.
machine learning
207.
machine learning (ML)
208.
machine learning algorithms
209.
machine learning approach
210.
Machine Learning Explainable model
211.
machine learning for environmental applications
212.
machine learning models
213.
machine learning systems
214.
machine-learning
215.
machine-learning predictive model
216.
mathematics students learning habits
217.
Meaningful learning
218.
measuring learning
219.
model learning
220.
Multi-agent reinforcement learning
221.
multi-task learning
222.
mutual learning
223.
new learning models
224.
node embedding learning
225.
NREN e-learning
226.
on-device transfer learning
227.
online learning
228.
ontologies for learning systems
229.
ontology learning
230.
Open Learning Resources (OLR)
231.
organisational learning
232.
organizational learning
233.
organizational learning measurement instruments
234.
organizational learning rate dependence on management
235.
organizational learning rate measurement
236.
outcome oriented learning
237.
Parkinson’s disease machine learning
238.
peer‐to‐peer learning group
239.
personalised learning
240.
Personalized learning
241.
policy learning
242.
problem-based learning
243.
Problem-based learning (PBL)
244.
project learning
245.
project-based learning
246.
Q-learning
247.
Q-learning algorithm
248.
query learning
249.
regional learning
250.
reinforcement learning
251.
Reinforcement Learning (RL)
252.
relative learning performance
253.
Remote learning
254.
research-oriented learning
255.
reusable learning objects
256.
robust machine learning
257.
scholarship of teaching and learning
258.
self learning software
259.
self learning system
260.
self-learning
261.
self-regulated learning
262.
semi-supervised learning
263.
sequence of learning activities
264.
SIS problem, learning with errors
265.
small data machine learning
266.
smart learning
267.
smart learning environment
268.
social learning
269.
socio-emotional learning
270.
stochastic learning theory
271.
student centred learning
272.
supervised contrastive learning
273.
supervised learning
274.
supervised learning data
275.
supervised machine learning
276.
synchronous hybrid learning
277.
zero-shot learning
278.
task based learning
279.
team learning
280.
Technological learning
281.
technology-enhanced learning
282.
the dimensions of the learning organisation
283.
the dimensions of the learning organization questionnaire (DLOQ)
284.
tools for interactive learning and teaching
285.
trans-disciplinary social-learning
286.
transfer learning
287.
true online reinforcement learning
288.
ubiquitous learning
289.
unsupervised learning
290.
unsupervised machine learning
291.
urban learning center
292.
value of learning
293.
web and computerbased learning
294.
Web and computer-based learning
295.
virtual collaborative learning environment (VCLE)
296.
virtual learning environment
297.
virtual learning factory
298.
work-based learning
299.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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