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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
300
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
branded mobile apps
7.
gamified mobile apps
8.
IoT and mobile communications
9.
MentSDet mobile application
10.
mobile
11.
mobile actuator-sensor networks (MAS-Net)
12.
mobile app
13.
mobile applications
14.
mobile apps
15.
mobile augmented reality
16.
mobile banking
17.
mobile communication
18.
mobile cyber-physical system
19.
mobile data
20.
mobile fog computing
21.
mobile forensics
22.
mobile genetic elements
23.
mobile ground robots
24.
mobile hardgrounds
25.
mobile home laboratories
26.
Mobile ID
27.
mobile information system
28.
Mobile Laser Scanning
29.
mobile malware
30.
mobile malware detection
31.
Mobile Mapping Systems (MMS)
32.
mobile modem
33.
mobile payment
34.
mobile phone
35.
mobile phone big data
36.
mobile phone data
37.
mobile phone location
38.
mobile phone usage data
39.
mobile phones
40.
mobile positioning
41.
mobile positioning data
42.
mobile robot
43.
mobile robotics
44.
mobile robots
45.
Mobile security
46.
mobile sensing
47.
mobile smart contracts
48.
mobile technologies
49.
mobile-ID
50.
5G mobile communication
51.
5G mobile communication systems
52.
active blended learning
53.
active learning
54.
active learning and engagement
55.
active learning methods
56.
adaptive learning
57.
adversarial machine learning
58.
adversarial machine-learning
59.
algorithm controlling the learning process
60.
appetitive associative learning
61.
approach to learning
62.
Attitude to learning
63.
authoritarian learning
64.
automata learning
65.
automatic machine learning (autoML)
66.
bayesian learning
67.
BIM-enabled learning
68.
BIM-enabled learning environment
69.
biophilic learning environments
70.
blended learning
71.
business school as learning organization
72.
business school learning organization questionnaire (BSLOQ)
73.
business school learning rate dependence on GPD
74.
business school learning rate measurement instrument
75.
challenge-based learning
76.
Challenge-Based Learning (CBL)
77.
Circuit breaker; condition monitoring; dynamic time warping (DTW); machine learning (ML); Savitzky-Golay
78.
client learning
79.
Collaborative e-learning
80.
collaborative learning
81.
competence based learning
82.
competence learning
83.
competence-based learning
84.
competency based learning
85.
Component organised learning (COL)
86.
computer assisted language learning
87.
computer based learning
88.
computer-assisted language learning (CALL)
89.
contrastive learning
90.
cooperative reinforcement learning
91.
coping with online teaching and learning
92.
customer learning
93.
data analytics and machine learning
94.
deep learning
95.
deep learning (DL)
96.
deep learning classifier
97.
deep learning method
98.
deep learning methods
99.
deep learning model
100.
deep learning model quantization
101.
deep learning network
102.
deep reinforcement learning
103.
Deep reinforcing learning SDN
104.
Deep-learning
105.
deep-learning (DL)
106.
dictionary learning
107.
digital learning module
108.
digital remote learning
109.
Dimensions of Learning Organisation Questionnaire (DLOQ)
110.
distance learning
111.
distant learning
112.
distributed independent reinforcement learning
113.
double Q-learning
114.
effective teaching and learning
115.
e-learning
116.
e‐learning
117.
e-Learning course
118.
e-Learning database
119.
e-learning environment
120.
electronic learning
121.
embedded deep learning
122.
Emergency remote learning
123.
ensemble learning
124.
enterprising and entrepreneurial learning
125.
entrepreneurial learning
126.
entrepreneurial teaching and learning
127.
ESG-learning
128.
experiential learning
129.
explainable machine learning
130.
Federated learning
131.
federated learning (FL)
132.
flexible learning
133.
game based learning
134.
game-based learning
135.
Gamified learning
136.
graph machine learning
137.
guided in-service learning
138.
hands-on-learning
139.
history learning
140.
horizontal federated learning
141.
human-centred learning
142.
hybrid learning
143.
Immersive Learning
144.
incremental learning
145.
inductive learning
146.
inductive learning algorithm
147.
interactive learning objects
148.
interdisciplinary learning
149.
interpretable machine learning
150.
inverse reinforcement learning
151.
investor learning
152.
iterative learning
153.
Kolb’s experiential learning cycle
154.
language learning
155.
Learner-centered learning environment
156.
learning
157.
learning (artificial intelligence)
158.
learning activities
159.
learning adaptation in autonomous vehicles
160.
learning algorithm
161.
learning analysis
162.
learning analytics
163.
learning and experimentation
164.
learning and health outcomes
165.
learning and memory
166.
learning business school
167.
learning by teaching
168.
learning concept
169.
learning content
170.
learning design
171.
learning difficulties
172.
Learning environment
173.
learning experience
174.
learning factory
175.
Learning from Demonstration
176.
learning infrastructures
177.
Learning Lab
178.
learning management
179.
learning management system
180.
learning management systems
181.
learning methodology
182.
learning metrics
183.
learning models
184.
learning motivation
185.
learning objectives
186.
learning objects
187.
learning organization
188.
learning orientation
189.
learning outcomes
190.
learning process
191.
learning processes
192.
learning rate
193.
learning rate dependence on ownership form
194.
learning rate of organization
195.
learning region
196.
learning situation
197.
learning software agents
198.
learning styles
199.
learning systems
200.
learning technologies
201.
learning theories
202.
learning through the questionnaires
203.
learning university
204.
learning-to-rank
205.
lifelong learning
206.
long-short term learning
207.
machine learning
208.
machine learning (ML)
209.
machine learning algorithms
210.
machine learning approach
211.
Machine Learning Explainable model
212.
machine learning for environmental applications
213.
machine learning models
214.
machine learning systems
215.
machine-learning
216.
machine-learning predictive model
217.
mathematics students learning habits
218.
Meaningful learning
219.
measuring learning
220.
model learning
221.
Multi-agent reinforcement learning
222.
multi-task learning
223.
mutual learning
224.
new learning models
225.
node embedding learning
226.
NREN e-learning
227.
on-device transfer learning
228.
online learning
229.
ontologies for learning systems
230.
ontology learning
231.
Open Learning Resources (OLR)
232.
organisational learning
233.
organizational learning
234.
organizational learning measurement instruments
235.
organizational learning rate dependence on management
236.
organizational learning rate measurement
237.
outcome oriented learning
238.
Parkinson’s disease machine learning
239.
peer‐to‐peer learning group
240.
personalised learning
241.
Personalized learning
242.
policy learning
243.
problem-based learning
244.
Problem-based learning (PBL)
245.
project learning
246.
project-based learning
247.
Q-learning
248.
Q-learning algorithm
249.
query learning
250.
regional learning
251.
reinforcement learning
252.
Reinforcement Learning (RL)
253.
relative learning performance
254.
Remote learning
255.
research-oriented learning
256.
reusable learning objects
257.
robust machine learning
258.
scholarship of teaching and learning
259.
self learning software
260.
self learning system
261.
self-learning
262.
self-regulated learning
263.
semi-supervised learning
264.
sequence of learning activities
265.
SIS problem, learning with errors
266.
small data machine learning
267.
smart learning
268.
smart learning environment
269.
social learning
270.
socio-emotional learning
271.
stochastic learning theory
272.
student centred learning
273.
supervised contrastive learning
274.
supervised learning
275.
supervised learning data
276.
supervised machine learning
277.
synchronous hybrid learning
278.
zero-shot learning
279.
task based learning
280.
team learning
281.
Technological learning
282.
technology-enhanced learning
283.
the dimensions of the learning organisation
284.
the dimensions of the learning organization questionnaire (DLOQ)
285.
tools for interactive learning and teaching
286.
trans-disciplinary social-learning
287.
transfer learning
288.
true online reinforcement learning
289.
ubiquitous learning
290.
unsupervised learning
291.
unsupervised machine learning
292.
urban learning center
293.
value of learning
294.
web and computerbased learning
295.
Web and computer-based learning
296.
virtual collaborative learning environment (VCLE)
297.
virtual learning environment
298.
virtual learning factory
299.
work-based learning
300.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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