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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
304
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
branded mobile apps
7.
gamified mobile apps
8.
IoT and mobile communications
9.
MentSDet mobile application
10.
mobile
11.
mobile actuator-sensor networks (MAS-Net)
12.
mobile app
13.
mobile applications
14.
mobile apps
15.
mobile augmented reality
16.
mobile banking
17.
mobile communication
18.
mobile cyber-physical system
19.
mobile data
20.
mobile fog computing
21.
mobile forensics
22.
mobile genetic elements
23.
mobile ground robots
24.
mobile hardgrounds
25.
mobile home laboratories
26.
Mobile ID
27.
mobile information system
28.
Mobile Laser Scanning
29.
mobile malware
30.
mobile malware detection
31.
Mobile Mapping Systems (MMS)
32.
mobile modem
33.
mobile payment
34.
mobile phone
35.
mobile phone big data
36.
mobile phone data
37.
mobile phone location
38.
mobile phone usage data
39.
mobile phones
40.
mobile positioning
41.
mobile positioning data
42.
mobile robot
43.
mobile robotics
44.
mobile robots
45.
Mobile security
46.
mobile sensing
47.
mobile smart contracts
48.
mobile technologies
49.
mobile-ID
50.
5G mobile communication
51.
5G mobile communication systems
52.
active blended learning
53.
active learning
54.
active learning and engagement
55.
active learning methods
56.
adaptive learning
57.
adversarial machine learning
58.
adversarial machine-learning
59.
algorithm controlling the learning process
60.
appetitive associative learning
61.
approach to learning
62.
Artificial Intelligence in learning
63.
Attitude to learning
64.
authoritarian learning
65.
automata learning
66.
automatic machine learning (autoML)
67.
bayesian learning
68.
BIM-enabled learning
69.
BIM-enabled learning environment
70.
biophilic learning environments
71.
blended learning
72.
business school as learning organization
73.
business school learning organization questionnaire (BSLOQ)
74.
business school learning rate dependence on GPD
75.
business school learning rate measurement instrument
76.
challenge-based learning
77.
Challenge-Based Learning (CBL)
78.
city-to-city learning
79.
client learning
80.
Collaborative e-learning
81.
collaborative learning
82.
competence based learning
83.
competence learning
84.
competence-based learning
85.
competency based learning
86.
Component organised learning (COL)
87.
computer assisted language learning
88.
computer based learning
89.
computer-assisted language learning (CALL)
90.
contrastive learning
91.
cooperative reinforcement learning
92.
coping with online teaching and learning
93.
customer learning
94.
data analytics and machine learning
95.
deep learning
96.
deep learning (DL)
97.
deep learning classifier
98.
deep learning method
99.
deep learning methods
100.
deep learning model
101.
deep learning model quantization
102.
deep learning network
103.
deep reinforcement learning
104.
Deep reinforcing learning SDN
105.
Deep-learning
106.
deep-learning (DL)
107.
dictionary learning
108.
digital learning module
109.
digital remote learning
110.
Dimensions of Learning Organisation Questionnaire (DLOQ)
111.
distance learning
112.
distant learning
113.
distributed independent reinforcement learning
114.
double Q-learning
115.
effective teaching and learning
116.
e-learning
117.
e‐learning
118.
e-Learning course
119.
e-Learning database
120.
e-learning environment
121.
electronic learning
122.
embedded deep learning
123.
Emergency remote learning
124.
ensemble learning
125.
enterprising and entrepreneurial learning
126.
entrepreneurial learning
127.
entrepreneurial teaching and learning
128.
ESG-learning
129.
experiential learning
130.
explainable machine learning
131.
Federated learning
132.
federated learning (FL)
133.
flexible learning
134.
game based learning
135.
game-based learning
136.
Gamified learning
137.
graph machine learning
138.
guided in-service learning
139.
hands-on-learning
140.
history learning
141.
horizontal federated learning
142.
human-centred learning
143.
hybrid learning
144.
Immersive Learning
145.
inclusive learning
146.
incremental learning
147.
inductive learning
148.
inductive learning algorithm
149.
interactive learning objects
150.
interdisciplinary learning
151.
interpretable machine learning
152.
inverse reinforcement learning
153.
investor learning
154.
iterative learning
155.
Kolb’s experiential learning cycle
156.
language learning
157.
Learner-centered learning environment
158.
learning
159.
learning (artificial intelligence)
160.
learning activities
161.
learning adaptation in autonomous vehicles
162.
learning algorithm
163.
learning analysis
164.
learning analytics
165.
learning and experimentation
166.
learning and health outcomes
167.
learning and memory
168.
learning business school
169.
learning by teaching
170.
learning concept
171.
learning content
172.
learning design
173.
learning difficulties
174.
Learning environment
175.
learning experience
176.
learning factory
177.
Learning from Demonstration
178.
learning infrastructures
179.
Learning Lab
180.
learning management
181.
learning management system
182.
learning management systems
183.
learning methodology
184.
learning metrics
185.
learning models
186.
learning motivation
187.
learning objectives
188.
learning objects
189.
learning organization
190.
learning orientation
191.
learning outcomes
192.
learning process
193.
learning processes
194.
learning rate
195.
learning rate dependence on ownership form
196.
learning rate of organization
197.
learning region
198.
learning situation
199.
learning software agents
200.
learning styles
201.
learning systems
202.
learning technologies
203.
learning theories
204.
learning through the questionnaires
205.
learning university
206.
learning-to-rank
207.
lifelong learning
208.
long-short term learning
209.
machine learning
210.
machine learning (ML)
211.
machine learning algorithms
212.
machine learning approach
213.
Machine Learning Explainable model
214.
machine learning for environmental applications
215.
machine learning models
216.
machine learning systems
217.
machine-learning
218.
machine-learning predictive model
219.
mathematics students learning habits
220.
Meaningful learning
221.
measuring learning
222.
model learning
223.
Multi-agent reinforcement learning
224.
multi-task learning
225.
mutual learning
226.
new learning models
227.
node embedding learning
228.
NREN e-learning
229.
on-device transfer learning
230.
online learning
231.
ontologies for learning systems
232.
ontology learning
233.
Open Learning Resources (OLR)
234.
organisational learning
235.
organizational learning
236.
organizational learning measurement instruments
237.
organizational learning rate dependence on management
238.
organizational learning rate measurement
239.
outcome oriented learning
240.
Parkinson’s disease machine learning
241.
peer‐to‐peer learning group
242.
personalised learning
243.
personalized learning
244.
policy learning
245.
problem-based learning
246.
Problem-based learning (PBL)
247.
project learning
248.
project-based learning
249.
Q-learning
250.
Q-learning algorithm
251.
query learning
252.
regional learning
253.
reinforcement learning
254.
Reinforcement Learning (RL)
255.
relative learning performance
256.
Remote learning
257.
research-oriented learning
258.
reusable learning objects
259.
robust machine learning
260.
scholarship of teaching and learning
261.
self learning software
262.
self learning system
263.
self-learning
264.
self-regulated learning
265.
semi-supervised learning
266.
sequence of learning activities
267.
sequence to sequence learning
268.
sequential learning
269.
SIS problem, learning with errors
270.
small data machine learning
271.
smart learning
272.
smart learning environment
273.
social learning
274.
socio-emotional learning
275.
stochastic learning theory
276.
student centred learning
277.
supervised contrastive learning
278.
supervised learning
279.
supervised learning data
280.
supervised machine learning
281.
synchronous hybrid learning
282.
zero-shot learning
283.
task based learning
284.
team learning
285.
Technological learning
286.
technology-enhanced learning
287.
the dimensions of the learning organisation
288.
the dimensions of the learning organization questionnaire (DLOQ)
289.
tools for interactive learning and teaching
290.
trans-disciplinary social-learning
291.
transfer learning
292.
true online reinforcement learning
293.
ubiquitous learning
294.
unsupervised learning
295.
unsupervised machine learning
296.
urban learning center
297.
value of learning
298.
web and computerbased learning
299.
Web and computer-based learning
300.
virtual collaborative learning environment (VCLE)
301.
virtual learning environment
302.
virtual learning factory
303.
work-based learning
304.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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