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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
5
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 5, displaying
1 - 5
keyword
258
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
mobile
7.
mobile actuator-sensor networks (MAS-Net)
8.
mobile app
9.
mobile applications
10.
mobile apps
11.
mobile augmented reality
12.
mobile banking
13.
mobile communication
14.
mobile cyber-physical system
15.
mobile data
16.
mobile fog computing
17.
mobile forensics
18.
mobile genetic elements
19.
mobile hardgrounds
20.
mobile home laboratories
21.
Mobile ID
22.
mobile information system
23.
Mobile Laser Scanning
24.
mobile malware
25.
mobile malware detection
26.
Mobile Mapping Systems (MMS)
27.
mobile modem
28.
mobile payment
29.
mobile phone
30.
mobile phone big data
31.
mobile phone data
32.
mobile phone usage data
33.
mobile phones
34.
mobile positioning
35.
mobile positioning data
36.
mobile robot
37.
mobile robotics
38.
mobile robots
39.
Mobile security
40.
mobile sensing
41.
mobile smart contracts
42.
mobile-ID
43.
5G mobile communication
44.
5G mobile communication systems
45.
active blended learning
46.
active learning
47.
active learning methods
48.
adversarial machine learning
49.
adversarial machine-learning
50.
algorithm controlling the learning process
51.
appetitive associative learning
52.
approach to learning
53.
Attitude to learning
54.
authoritarian learning
55.
automata learning
56.
automatic machine learning (autoML)
57.
BIM-enabled learning
58.
BIM-enabled learning environment
59.
blended learning
60.
business school as learning organization
61.
business school learning organization questionnaire (BSLOQ)
62.
business school learning rate dependence on GPD
63.
business school learning rate measurement instrument
64.
client learning
65.
Collaborative e-learning
66.
collaborative learning
67.
competence based learning
68.
competence learning
69.
competence-based learning
70.
competency based learning
71.
Component organised learning (COL)
72.
computer assisted language learning
73.
computer based learning
74.
computer-assisted language learning (CALL)
75.
cooperative reinforcement learning
76.
coping with online teaching and learning
77.
customer learning
78.
deep learning
79.
deep learning (DL)
80.
deep learning classifier
81.
deep learning model
82.
deep learning model quantization
83.
deep learning network
84.
deep reinforcement learning
85.
Deep reinforcing learning SDN
86.
Deep-learning
87.
deep-learning (DL)
88.
dictionary learning
89.
digital learning module
90.
Dimensions of Learning Organisation Questionnaire (DLOQ)
91.
distance learning
92.
distant learning
93.
distributed independent reinforcement learning
94.
double Q-learning
95.
effective teaching and learning
96.
e-learning
97.
e‐learning
98.
e-Learning course
99.
e-Learning database
100.
e-learning environment
101.
electronic learning
102.
embedded deep learning
103.
Emergency remote learning
104.
ensemble learning
105.
enterprising and entrepreneurial learning
106.
entrepreneurial learning
107.
entrepreneurial teaching and learning
108.
experiential learning
109.
Federated learning
110.
federated learning (FL)
111.
flexible learning
112.
game based learning
113.
game-based learning
114.
graph machine learning
115.
guided in-service learning
116.
hands-on-learning
117.
history learning
118.
hybrid learning
119.
incremental learning
120.
inductive learning
121.
inductive learning algorithm
122.
interactive learning objects
123.
interdisciplinary learning
124.
interpretable machine learning
125.
inverse reinforcement learning
126.
investor learning
127.
iterative learning
128.
Learner-centered learning environment
129.
learning
130.
learning (artificial intelligence)
131.
learning activities
132.
learning adaptation in autonomous vehicles
133.
learning algorithm
134.
learning analysis
135.
learning analytics
136.
learning and experimentation
137.
learning and health outcomes
138.
learning and memory
139.
learning business school
140.
learning by teaching
141.
learning concept
142.
learning design
143.
learning difficulties
144.
Learning environment
145.
learning experience
146.
learning infrastructures
147.
Learning Lab
148.
learning management
149.
learning management system
150.
learning management systems
151.
learning methodology
152.
learning metrics
153.
learning models
154.
learning motivation
155.
learning objectives
156.
learning objects
157.
learning organization
158.
learning orientation
159.
learning outcomes
160.
learning process
161.
learning processes
162.
learning rate
163.
learning rate dependence on ownership form
164.
learning rate of organization
165.
learning region
166.
learning situation
167.
learning software agents
168.
learning styles
169.
learning systems
170.
learning technologies
171.
learning theories
172.
learning through the questionnaires
173.
learning university
174.
learning-to-rank
175.
lifelong learning
176.
machine learning
177.
machine learning (ML)
178.
machine learning algorithms
179.
machine learning approach
180.
Machine Learning Explainable model
181.
machine learning for environmental applications
182.
machine learning models
183.
machine learning systems
184.
machine-learning
185.
machine-learning predictive model
186.
mathematics students learning habits
187.
Meaningful learning
188.
measuring learning
189.
model learning
190.
Multi-agent reinforcement learning
191.
mutual learning
192.
new learning models
193.
node embedding learning
194.
NREN e-learning
195.
on-device transfer learning
196.
online learning
197.
ontologies for learning systems
198.
ontology learning
199.
organisational learning
200.
organizational learning
201.
organizational learning measurement instruments
202.
organizational learning rate dependence on management
203.
organizational learning rate measurement
204.
outcome oriented learning
205.
Parkinson’s disease machine learning
206.
peer‐to‐peer learning group
207.
personalised learning
208.
policy learning
209.
problem-based learning
210.
Problem-based learning (PBL)
211.
project learning
212.
project-based learning
213.
Q-learning
214.
Q-learning algorithm
215.
query learning
216.
regional learning
217.
reinforcement learning
218.
Reinforcement Learning (RL)
219.
relative learning performance
220.
Remote learning
221.
research-oriented learning
222.
reusable learning objects
223.
robust machine learning
224.
scholarship of teaching and learning
225.
self learning software
226.
self learning system
227.
self-learning
228.
self-regulated learning
229.
semi-supervised learning
230.
small data machine learning
231.
smart learning
232.
smart learning environment
233.
social learning
234.
stochastic learning theory
235.
supervised learning
236.
supervised learning data
237.
supervised machine learning
238.
task based learning
239.
team learning
240.
Technological learning
241.
technology-enhanced learning
242.
the dimensions of the learning organisation
243.
the dimensions of the learning organization questionnaire (DLOQ)
244.
tools for interactive learning and teaching
245.
trans-disciplinary social-learning
246.
transfer learning
247.
true online reinforcement learning
248.
ubiquitous learning
249.
unsupervised learning
250.
unsupervised machine learning
251.
urban learning center
252.
value of learning
253.
web and computerbased learning
254.
Web and computer-based learning
255.
virtual learning environment
256.
virtual learning factory
257.
work-based learning
258.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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