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1
book article EST
/
book article ENG
Can I have a Mooc2Go, please? On the viability of mobile vs. stationary learning
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
Lifelong Technology-Enhanced Learning : 13th European Conference on Technology Enhanced Learning : EC-TEL 2018, Leeds, UK, September 3-5, 2018 : proceedings
2018
/
p. 101-115 : ill
https://doi.org/10.1007/978-3-319-98572-5_8
Conference Proceedings at Scopus
Article at Scopus
Conference Proceedings at WOS
Article at WOS
book article EST
/
book article ENG
2
book article
Competence Based Interactive Learning with HomeLabKits : experience and work in progress
Jaanus, Martin
;
Umbleja, Kadri
;
Kukk, Vello
;
Udal, Andres
2014 IEEE Global Engineering Education Conference (EDUCON) : Istanbul, Turkey, April 2-5, 2014
2014
/
1082-1084 : ill
book article
3
book
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
book
4
book
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
book
5
book article
Minimising radiofrequency radiation exposure of smart phones and tablets - using an off-line reader instead of wireless browsing for mobile learning
Ahonen, Mikko
;
Koppel, Tarmo
56th International Riga Technical University Conference "Scientific Conference on Economics and Entrepreneurship SCEE'2015" : proceedings
2015
/
p. 144-145 : tab
book article
6
book article
Stationary vs. non-stationary mobile learning in MOOCs
Zhao, Yue
;
Robal, Tarmo
;
Lofi, Christoph
;
Hauff, Claudia
UMAP '18 : Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization, Singapore, July 08-11, 2018 : proceedings
2018
/
p. 299-303
https://doi.org/10.1145/3213586.3225241
book article
Number of records 6, displaying
1 - 6
keyword
307
1.
mobile learning
2.
app-based mobile financial services
3.
autonomous mobile robot
4.
autonomous mobile robots
5.
blockchain mobile
6.
branded mobile apps
7.
gamified mobile apps
8.
IoT and mobile communications
9.
MentSDet mobile application
10.
mobile
11.
mobile actuator-sensor networks (MAS-Net)
12.
mobile app
13.
mobile applications
14.
mobile apps
15.
mobile augmented reality
16.
mobile banking
17.
mobile communication
18.
mobile cyber-physical system
19.
mobile data
20.
mobile fog computing
21.
mobile forensics
22.
mobile genetic elements
23.
mobile ground robots
24.
mobile hardgrounds
25.
mobile home laboratories
26.
Mobile ID
27.
mobile information system
28.
Mobile Laser Scanning
29.
mobile malware
30.
mobile malware detection
31.
Mobile Mapping Systems (MMS)
32.
mobile modem
33.
mobile nuclear power
34.
mobile payment
35.
mobile phone
36.
mobile phone big data
37.
mobile phone data
38.
mobile phone location
39.
mobile phone usage data
40.
mobile phones
41.
mobile positioning
42.
mobile positioning data
43.
mobile robot
44.
mobile robotics
45.
mobile robots
46.
Mobile security
47.
mobile sensing
48.
mobile smart contracts
49.
mobile technologies
50.
mobile-ID
51.
5G mobile communication
52.
5G mobile communication systems
53.
active blended learning
54.
active learning
55.
active learning and engagement
56.
active learning methods
57.
adaptive learning
58.
adversarial machine learning
59.
adversarial machine-learning
60.
algorithm controlling the learning process
61.
appetitive associative learning
62.
approach to learning
63.
Artificial Intelligence in learning
64.
Attitude to learning
65.
authoritarian learning
66.
automata learning
67.
automatic machine learning (autoML)
68.
bayesian learning
69.
BIM-enabled learning
70.
BIM-enabled learning environment
71.
biophilic learning environments
72.
blended learning
73.
business school as learning organization
74.
business school learning organization questionnaire (BSLOQ)
75.
business school learning rate dependence on GPD
76.
business school learning rate measurement instrument
77.
challenge-based learning
78.
Challenge-Based Learning (CBL)
79.
city-to-city learning
80.
client learning
81.
Collaborative e-learning
82.
collaborative learning
83.
competence based learning
84.
competence learning
85.
competence-based learning
86.
competency based learning
87.
Component organised learning (COL)
88.
computer assisted language learning
89.
computer based learning
90.
computer-assisted language learning (CALL)
91.
contrastive learning
92.
cooperative reinforcement learning
93.
coping with online teaching and learning
94.
customer learning
95.
data analytics and machine learning
96.
deep learning
97.
deep learning (DL)
98.
deep learning classifier
99.
deep learning method
100.
deep learning methods
101.
deep learning model
102.
deep learning model quantization
103.
deep learning network
104.
deep reinforcement learning
105.
Deep reinforcing learning SDN
106.
Deep-learning
107.
deep-learning (DL)
108.
dictionary learning
109.
digital learning module
110.
digital remote learning
111.
Dimensions of Learning Organisation Questionnaire (DLOQ)
112.
distance learning
113.
distant learning
114.
distributed independent reinforcement learning
115.
double Q-learning
116.
effective teaching and learning
117.
e-learning
118.
e‐learning
119.
e-Learning course
120.
e-Learning database
121.
e-learning environment
122.
electronic learning
123.
embedded deep learning
124.
Emergency remote learning
125.
ensemble learning
126.
enterprising and entrepreneurial learning
127.
entrepreneurial learning
128.
entrepreneurial teaching and learning
129.
ESG-learning
130.
experiential learning
131.
explainable machine learning
132.
Federated learning
133.
federated learning (FL)
134.
flexible learning
135.
game based learning
136.
game-based learning
137.
Gamified learning
138.
graph machine learning
139.
guided in-service learning
140.
hands-on-learning
141.
history learning
142.
horizontal federated learning
143.
human-centred learning
144.
hybrid learning
145.
Immersive Learning
146.
inclusive learning
147.
incremental learning
148.
inductive learning
149.
inductive learning algorithm
150.
interactive learning objects
151.
interdisciplinary learning
152.
interpretable machine learning
153.
inverse reinforcement learning
154.
investor learning
155.
iterative learning
156.
Kolb’s experiential learning cycle
157.
language learning
158.
Learner-centered learning environment
159.
learning
160.
learning (artificial intelligence)
161.
learning activities
162.
learning adaptation in autonomous vehicles
163.
learning algorithm
164.
learning analysis
165.
learning analytics
166.
learning and experimentation
167.
learning and health outcomes
168.
learning and memory
169.
learning business school
170.
learning by teaching
171.
learning concept
172.
learning content
173.
learning design
174.
learning difficulties
175.
Learning environment
176.
learning experience
177.
learning factory
178.
Learning from Demonstration
179.
learning infrastructures
180.
Learning Lab
181.
learning management
182.
learning management system
183.
learning management systems
184.
learning methodology
185.
learning metrics
186.
learning models
187.
learning motivation
188.
learning objectives
189.
learning objects
190.
learning organization
191.
learning orientation
192.
learning outcomes
193.
learning process
194.
learning processes
195.
learning rate
196.
learning rate dependence on ownership form
197.
learning rate of organization
198.
learning region
199.
learning situation
200.
learning software agents
201.
learning styles
202.
learning systems
203.
learning technologies
204.
learning theories
205.
learning through the questionnaires
206.
learning university
207.
learning-to-rank
208.
lifelong learning
209.
long-short term learning
210.
machine learning
211.
machine learning (ML)
212.
machine learning algorithms
213.
machine learning applications in power systems
214.
machine learning approach
215.
Machine Learning Explainable model
216.
machine learning for environmental applications
217.
machine learning models
218.
machine learning systems
219.
machine-learning
220.
machine-learning predictive model
221.
mathematics students learning habits
222.
Meaningful learning
223.
measuring learning
224.
model learning
225.
Multi-agent deep reinforcement learning
226.
Multi-agent reinforcement learning
227.
multi-task learning
228.
mutual learning
229.
new learning models
230.
node embedding learning
231.
NREN e-learning
232.
on-device transfer learning
233.
online learning
234.
ontologies for learning systems
235.
ontology learning
236.
Open Learning Resources (OLR)
237.
organisational learning
238.
organizational learning
239.
organizational learning measurement instruments
240.
organizational learning rate dependence on management
241.
organizational learning rate measurement
242.
outcome oriented learning
243.
Parkinson’s disease machine learning
244.
peer‐to‐peer learning group
245.
personalised learning
246.
personalized learning
247.
policy learning
248.
problem-based learning
249.
Problem-based learning (PBL)
250.
project learning
251.
project-based learning
252.
Q-learning
253.
Q-learning algorithm
254.
query learning
255.
regional learning
256.
reinforcement learning
257.
Reinforcement Learning (RL)
258.
relative learning performance
259.
Remote learning
260.
research-oriented learning
261.
reusable learning objects
262.
robust machine learning
263.
scholarship of teaching and learning
264.
self learning software
265.
self learning system
266.
self-learning
267.
self-regulated learning
268.
semi-supervised learning
269.
sequence of learning activities
270.
sequence to sequence learning
271.
sequential learning
272.
SIS problem, learning with errors
273.
small data machine learning
274.
smart learning
275.
smart learning environment
276.
social learning
277.
socio-emotional learning
278.
stochastic learning theory
279.
student centred learning
280.
supervised contrastive learning
281.
supervised learning
282.
supervised learning data
283.
supervised machine learning
284.
synchronous hybrid learning
285.
zero-shot learning
286.
task based learning
287.
team learning
288.
Technological learning
289.
technology-enhanced learning
290.
the dimensions of the learning organisation
291.
the dimensions of the learning organization questionnaire (DLOQ)
292.
tools for interactive learning and teaching
293.
trans-disciplinary social-learning
294.
transfer learning
295.
true online reinforcement learning
296.
ubiquitous learning
297.
unsupervised learning
298.
unsupervised machine learning
299.
urban learning center
300.
value of learning
301.
web and computerbased learning
302.
Web and computer-based learning
303.
virtual collaborative learning environment (VCLE)
304.
virtual learning environment
305.
virtual learning factory
306.
work-based learning
307.
workplace learning
subject term
3
1.
Mobile Civitatem
2.
Mobile, automüügikeskus
3.
UNDP Urban Learning Center
author
1
1.
ELIXIR Machine Learning Focus Group
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