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book article EST
/
book article ENG
Generating curricula : a human-centred perspective in the era of artificial intelligence
Rüütmann, Tiia
;
Läänemets, Urve
Science and Technology Education : Expectations and Experiences : Proceedings of the 6th International Baltic Symposium on Science and Technology Education (BalticSTE2025)
2025
/
p. 180-196
https://doi.org/10.33225/BalticSTE/2025.180
book article EST
/
book article ENG
Number of records 1, displaying
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keyword
380
1.
human-centred learning
2.
design methodology and human-centred design
3.
student centred learning
4.
consumer centred legal drafting
5.
family-centred
6.
patient centred care
7.
patient-centred care
8.
patient‐centred care
9.
person-centred
10.
person-centred care
11.
person‐centred care
12.
person-centred healthcare
13.
user-centred design
14.
user-centred design (UCD)
15.
basic human values
16.
business and human rights
17.
Digital/Human configurations
18.
environmental and human safety index
19.
European Convention on Human Rights
20.
European Court of Human Rights
21.
fundamental human rights
22.
generations of human rights
23.
genome (human)
24.
genome, human
25.
history of human rights
26.
human
27.
human activity recognition
28.
human activity recognition (HAR)
29.
Human agency
30.
human augmentation
31.
human behavior
32.
human behavior modeling
33.
human behaviour
34.
Human brands
35.
human capital
36.
human capital accumulation
37.
human capital reporting
38.
human characteristics
39.
human cognition
40.
human computer interaction
41.
human computer interaction (HCI)
42.
Human Cytomegalovirus (CMV)
43.
human development
44.
human dignity
45.
human disease
46.
human EEG
47.
human element
48.
human emotional and physiological states
49.
human emotions
50.
human error
51.
human experience
52.
human factor
53.
human factor (HF)
54.
human factor of cybersecurity
55.
human factors
56.
human factors in cybersecurity
57.
human factors in vehicular system
58.
human gait
59.
human gait modeling
60.
human gait plant
61.
human genome
62.
human gut microbiome
63.
human gut microbiota
64.
human health
65.
human impact
66.
human influence
67.
human intervention studies
68.
human life expectancy
69.
human limb
70.
human machine interaction
71.
human machine systems
72.
human mobility
73.
human motion analysis
74.
human motor functions
75.
human movement patterns
76.
human neural progenitor cells
77.
human ovarian follicle
78.
human oversight
79.
human pancreatic lipase
80.
human papilloma virus
81.
human path rehabilitation
82.
human perception
83.
human performance factors
84.
human population size
85.
human privacy
86.
human readable
87.
human resource and Strategy Europe 2020
88.
human resource competitiveness
89.
human resource development
90.
human resource management
91.
human resources
92.
human review
93.
human rights
94.
human rights of minors
95.
human robot collaboration (HRC)
96.
human robot interaction
97.
human safety
98.
human security
99.
human shortcomings
100.
human skeletal remains
101.
human social presence
102.
human stefin B
103.
human thermal plume
104.
human-AI collaboration
105.
Human-brand based marketing
106.
Human-centered
107.
human-centered design
108.
Human-centered planning
109.
human-centredness
110.
human-centric design
111.
human-computer interaction
112.
human–computer interaction
113.
Human-Computer Interaction (HCI)
114.
human-computer trust
115.
human-landscape relationship
116.
human-machine interaction
117.
human-machine interactions
118.
human-machine interface
119.
human-machine system
120.
human-readable
121.
human-robot
122.
human-robot collaboration
123.
human-robot interaction
124.
human–robot interaction
125.
human-robot interaction (HRI)
126.
international human rights law
127.
social and human capital
128.
standardized "human" prototype
129.
strategic human resource management
130.
strategies for human resource and local policies
131.
active blended learning
132.
active learning
133.
active learning and engagement
134.
active learning methods
135.
adaptive learning
136.
adversarial machine learning
137.
adversarial machine-learning
138.
algorithm controlling the learning process
139.
appetitive associative learning
140.
approach to learning
141.
Attitude to learning
142.
authoritarian learning
143.
automata learning
144.
automatic machine learning (autoML)
145.
bayesian learning
146.
BIM-enabled learning
147.
BIM-enabled learning environment
148.
biophilic learning environments
149.
blended learning
150.
business school as learning organization
151.
business school learning organization questionnaire (BSLOQ)
152.
business school learning rate dependence on GPD
153.
business school learning rate measurement instrument
154.
challenge-based learning
155.
Challenge-Based Learning (CBL)
156.
city-to-city learning
157.
client learning
158.
Collaborative e-learning
159.
collaborative learning
160.
competence based learning
161.
competence learning
162.
competence-based learning
163.
competency based learning
164.
Component organised learning (COL)
165.
computer assisted language learning
166.
computer based learning
167.
computer-assisted language learning (CALL)
168.
contrastive learning
169.
cooperative reinforcement learning
170.
coping with online teaching and learning
171.
customer learning
172.
data analytics and machine learning
173.
deep learning
174.
deep learning (DL)
175.
deep learning classifier
176.
deep learning method
177.
deep learning methods
178.
deep learning model
179.
deep learning model quantization
180.
deep learning network
181.
deep reinforcement learning
182.
Deep reinforcing learning SDN
183.
Deep-learning
184.
deep-learning (DL)
185.
dictionary learning
186.
digital learning module
187.
digital remote learning
188.
Dimensions of Learning Organisation Questionnaire (DLOQ)
189.
distance learning
190.
distant learning
191.
distributed independent reinforcement learning
192.
double Q-learning
193.
effective teaching and learning
194.
e-learning
195.
e‐learning
196.
e-Learning course
197.
e-Learning database
198.
e-learning environment
199.
electronic learning
200.
embedded deep learning
201.
Emergency remote learning
202.
ensemble learning
203.
enterprising and entrepreneurial learning
204.
entrepreneurial learning
205.
entrepreneurial teaching and learning
206.
ESG-learning
207.
experiential learning
208.
explainable machine learning
209.
Federated learning
210.
federated learning (FL)
211.
flexible learning
212.
game based learning
213.
game-based learning
214.
Gamified learning
215.
graph machine learning
216.
guided in-service learning
217.
hands-on-learning
218.
history learning
219.
horizontal federated learning
220.
hybrid learning
221.
Immersive Learning
222.
incremental learning
223.
inductive learning
224.
inductive learning algorithm
225.
interactive learning objects
226.
interdisciplinary learning
227.
interpretable machine learning
228.
inverse reinforcement learning
229.
investor learning
230.
iterative learning
231.
Kolb’s experiential learning cycle
232.
language learning
233.
Learner-centered learning environment
234.
learning
235.
learning (artificial intelligence)
236.
learning activities
237.
learning adaptation in autonomous vehicles
238.
learning algorithm
239.
learning analysis
240.
learning analytics
241.
learning and experimentation
242.
learning and health outcomes
243.
learning and memory
244.
learning business school
245.
learning by teaching
246.
learning concept
247.
learning content
248.
learning design
249.
learning difficulties
250.
Learning environment
251.
learning experience
252.
learning factory
253.
Learning from Demonstration
254.
learning infrastructures
255.
Learning Lab
256.
learning management
257.
learning management system
258.
learning management systems
259.
learning methodology
260.
learning metrics
261.
learning models
262.
learning motivation
263.
learning objectives
264.
learning objects
265.
learning organization
266.
learning orientation
267.
learning outcomes
268.
learning process
269.
learning processes
270.
learning rate
271.
learning rate dependence on ownership form
272.
learning rate of organization
273.
learning region
274.
learning situation
275.
learning software agents
276.
learning styles
277.
learning systems
278.
learning technologies
279.
learning theories
280.
learning through the questionnaires
281.
learning university
282.
learning-to-rank
283.
lifelong learning
284.
long-short term learning
285.
machine learning
286.
machine learning (ML)
287.
machine learning algorithms
288.
machine learning approach
289.
Machine Learning Explainable model
290.
machine learning for environmental applications
291.
machine learning models
292.
machine learning systems
293.
machine-learning
294.
machine-learning predictive model
295.
mathematics students learning habits
296.
Meaningful learning
297.
measuring learning
298.
mobile learning
299.
model learning
300.
Multi-agent reinforcement learning
301.
multi-task learning
302.
mutual learning
303.
new learning models
304.
node embedding learning
305.
NREN e-learning
306.
on-device transfer learning
307.
online learning
308.
ontologies for learning systems
309.
ontology learning
310.
Open Learning Resources (OLR)
311.
organisational learning
312.
organizational learning
313.
organizational learning measurement instruments
314.
organizational learning rate dependence on management
315.
organizational learning rate measurement
316.
outcome oriented learning
317.
Parkinson’s disease machine learning
318.
peer‐to‐peer learning group
319.
personalised learning
320.
Personalized learning
321.
policy learning
322.
problem-based learning
323.
Problem-based learning (PBL)
324.
project learning
325.
project-based learning
326.
Q-learning
327.
Q-learning algorithm
328.
query learning
329.
regional learning
330.
reinforcement learning
331.
Reinforcement Learning (RL)
332.
relative learning performance
333.
Remote learning
334.
research-oriented learning
335.
reusable learning objects
336.
robust machine learning
337.
scholarship of teaching and learning
338.
self learning software
339.
self learning system
340.
self-learning
341.
self-regulated learning
342.
semi-supervised learning
343.
sequence of learning activities
344.
sequence to sequence learning
345.
sequential learning
346.
SIS problem, learning with errors
347.
small data machine learning
348.
smart learning
349.
smart learning environment
350.
social learning
351.
socio-emotional learning
352.
stochastic learning theory
353.
supervised contrastive learning
354.
supervised learning
355.
supervised learning data
356.
supervised machine learning
357.
synchronous hybrid learning
358.
zero-shot learning
359.
task based learning
360.
team learning
361.
Technological learning
362.
technology-enhanced learning
363.
the dimensions of the learning organisation
364.
the dimensions of the learning organization questionnaire (DLOQ)
365.
tools for interactive learning and teaching
366.
trans-disciplinary social-learning
367.
transfer learning
368.
true online reinforcement learning
369.
ubiquitous learning
370.
unsupervised learning
371.
unsupervised machine learning
372.
urban learning center
373.
value of learning
374.
web and computerbased learning
375.
Web and computer-based learning
376.
virtual collaborative learning environment (VCLE)
377.
virtual learning environment
378.
virtual learning factory
379.
work-based learning
380.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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