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game-based learning (võtmesõna)
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1
artikkel kogumikus EST
/
artikkel kogumikus ENG
Gamification model for developing e-learning in Libyan higher education
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
;
Alrzini, Joma Rajab
Smart education and e-learning 2021
2022
/
p. 97-110 : ill
https://doi.org/10.1007/978-981-16-2834-4_9
Conference proceeding at Scopus
Article at Scopus
artikkel kogumikus EST
/
artikkel kogumikus ENG
2
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
raamat
3
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
raamat
4
artikkel kogumikus
Obtaining better metrics for complex serious games within virtualised simulation environments
Mäses, Sten
;
Hallaq, Bil
;
Maennel, Olaf Manuel
11th European Conference on Games Based Learning (ECGBL 2017) : Graz, Austria, 5 - 6 October 2017
2017
/
p. 428-434 : ill
http://www.scopus.com/inward/record.uri?eid=2-s2.0-85036459293&partnerID=40&md5=2ba817e29bec893e126f50a3d4ede83c
artikkel kogumikus
Kirjeid leitud 4, kuvan
1 - 4
võtmesõna
231
1.
game-based learning
2.
game based learning
3.
game-based proofs
4.
competence based learning
5.
competence-based learning
6.
competency based learning
7.
computer based learning
8.
problem-based learning
9.
Problem-based learning (PBL)
10.
project-based learning
11.
task based learning
12.
Web and computer-based learning
13.
work-based learning
14.
beer game
15.
Coalitional game model
16.
computer game
17.
Eco-GAME
18.
educational game
19.
game
20.
game changer
21.
game industry
22.
game programming
23.
game theory
24.
game-theoretic modelling
25.
game-theoretic semantics
26.
serious game
27.
Stackelberg game
28.
video game
29.
active blended learning
30.
active learning
31.
active learning methods
32.
adversarial machine learning
33.
adversarial machine-learning
34.
algorithm controlling the learning process
35.
appetitive associative learning
36.
approach to learning
37.
Attitude to learning
38.
authoritarian learning
39.
automata learning
40.
automatic machine learning (autoML)
41.
BIM-enabled learning
42.
BIM-enabled learning environment
43.
blended learning
44.
business school as learning organization
45.
business school learning organization questionnaire (BSLOQ)
46.
business school learning rate dependence on GPD
47.
business school learning rate measurement instrument
48.
client learning
49.
Collaborative e-learning
50.
collaborative learning
51.
competence learning
52.
Component organised learning (COL)
53.
computer assisted language learning
54.
computer-assisted language learning (CALL)
55.
cooperative reinforcement learning
56.
coping with online teaching and learning
57.
customer learning
58.
deep learning
59.
deep learning (DL)
60.
deep learning classifier
61.
deep learning model
62.
deep learning model quantization
63.
deep learning network
64.
deep reinforcement learning
65.
Deep reinforcing learning SDN
66.
Deep-learning
67.
deep-learning (DL)
68.
dictionary learning
69.
digital learning module
70.
Dimensions of Learning Organisation Questionnaire (DLOQ)
71.
distance learning
72.
distant learning
73.
distributed independent reinforcement learning
74.
double Q-learning
75.
effective teaching and learning
76.
e-learning
77.
e‐learning
78.
e-Learning course
79.
e-Learning database
80.
e-learning environment
81.
electronic learning
82.
embedded deep learning
83.
Emergency remote learning
84.
ensemble learning
85.
enterprising and entrepreneurial learning
86.
entrepreneurial learning
87.
entrepreneurial teaching and learning
88.
experiential learning
89.
Federated learning
90.
federated learning (FL)
91.
flexible learning
92.
graph machine learning
93.
guided in-service learning
94.
hands-on-learning
95.
history learning
96.
hybrid learning
97.
incremental learning
98.
inductive learning
99.
inductive learning algorithm
100.
interactive learning objects
101.
interdisciplinary learning
102.
interpretable machine learning
103.
inverse reinforcement learning
104.
investor learning
105.
iterative learning
106.
Learner-centered learning environment
107.
learning
108.
learning (artificial intelligence)
109.
learning activities
110.
learning adaptation in autonomous vehicles
111.
learning algorithm
112.
learning analysis
113.
learning analytics
114.
learning and experimentation
115.
learning and health outcomes
116.
learning and memory
117.
learning business school
118.
learning by teaching
119.
learning concept
120.
learning design
121.
learning difficulties
122.
Learning environment
123.
learning experience
124.
learning infrastructures
125.
Learning Lab
126.
learning management
127.
learning management system
128.
learning management systems
129.
learning methodology
130.
learning metrics
131.
learning models
132.
learning motivation
133.
learning objectives
134.
learning objects
135.
learning organization
136.
learning orientation
137.
learning outcomes
138.
learning process
139.
learning processes
140.
learning rate
141.
learning rate dependence on ownership form
142.
learning rate of organization
143.
learning region
144.
learning situation
145.
learning software agents
146.
learning styles
147.
learning systems
148.
learning technologies
149.
learning theories
150.
learning through the questionnaires
151.
learning university
152.
learning-to-rank
153.
lifelong learning
154.
machine learning
155.
machine learning (ML)
156.
machine learning algorithms
157.
machine learning approach
158.
Machine Learning Explainable model
159.
machine learning for environmental applications
160.
machine learning models
161.
machine learning systems
162.
machine-learning
163.
machine-learning predictive model
164.
mathematics students learning habits
165.
Meaningful learning
166.
measuring learning
167.
mobile learning
168.
model learning
169.
Multi-agent reinforcement learning
170.
mutual learning
171.
new learning models
172.
node embedding learning
173.
NREN e-learning
174.
on-device transfer learning
175.
online learning
176.
ontologies for learning systems
177.
ontology learning
178.
organisational learning
179.
organizational learning
180.
organizational learning measurement instruments
181.
organizational learning rate dependence on management
182.
organizational learning rate measurement
183.
outcome oriented learning
184.
Parkinson’s disease machine learning
185.
peer‐to‐peer learning group
186.
personalised learning
187.
policy learning
188.
project learning
189.
Q-learning
190.
Q-learning algorithm
191.
query learning
192.
regional learning
193.
reinforcement learning
194.
Reinforcement Learning (RL)
195.
relative learning performance
196.
Remote learning
197.
research-oriented learning
198.
reusable learning objects
199.
robust machine learning
200.
scholarship of teaching and learning
201.
self learning software
202.
self learning system
203.
self-learning
204.
self-regulated learning
205.
semi-supervised learning
206.
small data machine learning
207.
smart learning
208.
smart learning environment
209.
social learning
210.
stochastic learning theory
211.
supervised learning
212.
supervised learning data
213.
supervised machine learning
214.
team learning
215.
Technological learning
216.
technology-enhanced learning
217.
the dimensions of the learning organisation
218.
the dimensions of the learning organization questionnaire (DLOQ)
219.
tools for interactive learning and teaching
220.
trans-disciplinary social-learning
221.
transfer learning
222.
true online reinforcement learning
223.
ubiquitous learning
224.
unsupervised learning
225.
unsupervised machine learning
226.
urban learning center
227.
value of learning
228.
web and computerbased learning
229.
virtual learning environment
230.
virtual learning factory
231.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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