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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
3
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 3, kuvan
1 - 3
võtmesõna
267
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning and engagement
36.
active learning methods
37.
adaptive learning
38.
adversarial machine learning
39.
adversarial machine-learning
40.
algorithm controlling the learning process
41.
appetitive associative learning
42.
approach to learning
43.
Attitude to learning
44.
authoritarian learning
45.
automata learning
46.
automatic machine learning (autoML)
47.
bayesian learning
48.
BIM-enabled learning
49.
BIM-enabled learning environment
50.
biophilic learning environments
51.
blended learning
52.
business school as learning organization
53.
business school learning organization questionnaire (BSLOQ)
54.
business school learning rate dependence on GPD
55.
business school learning rate measurement instrument
56.
client learning
57.
Collaborative e-learning
58.
collaborative learning
59.
competence learning
60.
Component organised learning (COL)
61.
computer assisted language learning
62.
computer-assisted language learning (CALL)
63.
contrastive learning
64.
cooperative reinforcement learning
65.
coping with online teaching and learning
66.
customer learning
67.
data analytics and machine learning
68.
deep learning
69.
deep learning (DL)
70.
deep learning classifier
71.
deep learning method
72.
deep learning methods
73.
deep learning model
74.
deep learning model quantization
75.
deep learning network
76.
deep reinforcement learning
77.
Deep reinforcing learning SDN
78.
Deep-learning
79.
deep-learning (DL)
80.
dictionary learning
81.
digital learning module
82.
digital remote learning
83.
Dimensions of Learning Organisation Questionnaire (DLOQ)
84.
distance learning
85.
distant learning
86.
distributed independent reinforcement learning
87.
double Q-learning
88.
effective teaching and learning
89.
e-learning
90.
e‐learning
91.
e-Learning course
92.
e-Learning database
93.
e-learning environment
94.
electronic learning
95.
embedded deep learning
96.
Emergency remote learning
97.
ensemble learning
98.
enterprising and entrepreneurial learning
99.
entrepreneurial learning
100.
entrepreneurial teaching and learning
101.
ESG-learning
102.
experiential learning
103.
explainable machine learning
104.
Federated learning
105.
federated learning (FL)
106.
flexible learning
107.
Gamified learning
108.
graph machine learning
109.
guided in-service learning
110.
hands-on-learning
111.
history learning
112.
horizontal federated learning
113.
human-centred learning
114.
hybrid learning
115.
Immersive Learning
116.
incremental learning
117.
inductive learning
118.
inductive learning algorithm
119.
interactive learning objects
120.
interdisciplinary learning
121.
interpretable machine learning
122.
inverse reinforcement learning
123.
investor learning
124.
iterative learning
125.
Kolb’s experiential learning cycle
126.
language learning
127.
Learner-centered learning environment
128.
learning
129.
learning (artificial intelligence)
130.
learning activities
131.
learning adaptation in autonomous vehicles
132.
learning algorithm
133.
learning analysis
134.
learning analytics
135.
learning and experimentation
136.
learning and health outcomes
137.
learning and memory
138.
learning business school
139.
learning by teaching
140.
learning concept
141.
learning content
142.
learning design
143.
learning difficulties
144.
Learning environment
145.
learning experience
146.
learning factory
147.
Learning from Demonstration
148.
learning infrastructures
149.
Learning Lab
150.
learning management
151.
learning management system
152.
learning management systems
153.
learning methodology
154.
learning metrics
155.
learning models
156.
learning motivation
157.
learning objectives
158.
learning objects
159.
learning organization
160.
learning orientation
161.
learning outcomes
162.
learning process
163.
learning processes
164.
learning rate
165.
learning rate dependence on ownership form
166.
learning rate of organization
167.
learning region
168.
learning situation
169.
learning software agents
170.
learning styles
171.
learning systems
172.
learning technologies
173.
learning theories
174.
learning through the questionnaires
175.
learning university
176.
learning-to-rank
177.
lifelong learning
178.
long-short term learning
179.
machine learning
180.
machine learning (ML)
181.
machine learning algorithms
182.
machine learning approach
183.
Machine Learning Explainable model
184.
machine learning for environmental applications
185.
machine learning models
186.
machine learning systems
187.
machine-learning
188.
machine-learning predictive model
189.
mathematics students learning habits
190.
Meaningful learning
191.
measuring learning
192.
mobile learning
193.
model learning
194.
Multi-agent reinforcement learning
195.
multi-task learning
196.
mutual learning
197.
new learning models
198.
node embedding learning
199.
NREN e-learning
200.
on-device transfer learning
201.
online learning
202.
ontologies for learning systems
203.
ontology learning
204.
Open Learning Resources (OLR)
205.
organisational learning
206.
organizational learning
207.
organizational learning measurement instruments
208.
organizational learning rate dependence on management
209.
organizational learning rate measurement
210.
outcome oriented learning
211.
Parkinson’s disease machine learning
212.
peer‐to‐peer learning group
213.
personalised learning
214.
Personalized learning
215.
policy learning
216.
project learning
217.
Q-learning
218.
Q-learning algorithm
219.
query learning
220.
regional learning
221.
reinforcement learning
222.
Reinforcement Learning (RL)
223.
relative learning performance
224.
Remote learning
225.
research-oriented learning
226.
reusable learning objects
227.
robust machine learning
228.
scholarship of teaching and learning
229.
self learning software
230.
self learning system
231.
self-learning
232.
self-regulated learning
233.
semi-supervised learning
234.
sequence of learning activities
235.
SIS problem, learning with errors
236.
small data machine learning
237.
smart learning
238.
smart learning environment
239.
social learning
240.
socio-emotional learning
241.
stochastic learning theory
242.
student centred learning
243.
supervised contrastive learning
244.
supervised learning
245.
supervised learning data
246.
supervised machine learning
247.
synchronous hybrid learning
248.
zero-shot learning
249.
team learning
250.
Technological learning
251.
technology-enhanced learning
252.
the dimensions of the learning organisation
253.
the dimensions of the learning organization questionnaire (DLOQ)
254.
tools for interactive learning and teaching
255.
trans-disciplinary social-learning
256.
transfer learning
257.
true online reinforcement learning
258.
ubiquitous learning
259.
unsupervised learning
260.
unsupervised machine learning
261.
urban learning center
262.
value of learning
263.
web and computerbased learning
264.
virtual collaborative learning environment (VCLE)
265.
virtual learning environment
266.
virtual learning factory
267.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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