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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
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artikkel ajakirjas ENG
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
226
1.
game based learning
2.
game-based learning
3.
competence based learning
4.
competence-based learning
5.
competency based learning
6.
computer based learning
7.
problem-based learning
8.
Problem-based learning (PBL)
9.
project-based learning
10.
task based learning
11.
Web and computer-based learning
12.
work-based learning
13.
beer game
14.
Coalitional game model
15.
computer game
16.
Eco-GAME
17.
educational game
18.
game
19.
game changer
20.
game industry
21.
game programming
22.
game theory
23.
game-theoretic modelling
24.
game-theoretic semantics
25.
serious game
26.
Stackelberg game
27.
video game
28.
active blended learning
29.
active learning
30.
active learning methods
31.
adversarial machine learning
32.
adversarial machine-learning
33.
algorithm controlling the learning process
34.
appetitive associative learning
35.
approach to learning
36.
Attitude to learning
37.
authoritarian learning
38.
automata learning
39.
automatic machine learning (autoML)
40.
BIM-enabled learning
41.
BIM-enabled learning environment
42.
blended learning
43.
business school as learning organization
44.
business school learning organization questionnaire (BSLOQ)
45.
business school learning rate dependence on GPD
46.
business school learning rate measurement instrument
47.
client learning
48.
Collaborative e-learning
49.
collaborative learning
50.
competence learning
51.
Component organised learning (COL)
52.
computer assisted language learning
53.
computer-assisted language learning (CALL)
54.
cooperative reinforcement learning
55.
coping with online teaching and learning
56.
customer learning
57.
deep learning
58.
deep learning (DL)
59.
deep learning classifier
60.
deep learning model
61.
deep learning network
62.
deep reinforcement learning
63.
Deep reinforcing learning SDN
64.
Deep-learning
65.
deep-learning (DL)
66.
dictionary learning
67.
digital learning module
68.
Dimensions of Learning Organisation Questionnaire (DLOQ)
69.
distance learning
70.
distant learning
71.
distributed independent reinforcement learning
72.
double Q-learning
73.
effective teaching and learning
74.
e-learning
75.
e‐learning
76.
e-Learning course
77.
e-Learning database
78.
e-learning environment
79.
electronic learning
80.
embedded deep learning
81.
Emergency remote learning
82.
ensemble learning
83.
enterprising and entrepreneurial learning
84.
entrepreneurial learning
85.
entrepreneurial teaching and learning
86.
experiential learning
87.
Federated learning
88.
federated learning (FL)
89.
flexible learning
90.
graph machine learning
91.
guided in-service learning
92.
hands-on-learning
93.
history learning
94.
hybrid learning
95.
incremental learning
96.
inductive learning
97.
inductive learning algorithm
98.
interactive learning objects
99.
interdisciplinary learning
100.
inverse reinforcement learning
101.
investor learning
102.
iterative learning
103.
Learner-centered learning environment
104.
learning
105.
learning (artificial intelligence)
106.
learning activities
107.
learning adaptation in autonomous vehicles
108.
learning algorithm
109.
learning analysis
110.
learning analytics
111.
learning and experimentation
112.
learning and health outcomes
113.
learning and memory
114.
learning business school
115.
learning by teaching
116.
learning concept
117.
learning difficulties
118.
Learning environment
119.
learning experience
120.
learning infrastructures
121.
Learning Lab
122.
learning management
123.
learning management system
124.
learning management systems
125.
learning methodology
126.
learning metrics
127.
learning models
128.
learning motivation
129.
learning objectives
130.
learning objects
131.
learning organization
132.
learning orientation
133.
learning outcomes
134.
learning process
135.
learning processes
136.
learning rate
137.
learning rate dependence on ownership form
138.
learning rate of organization
139.
learning region
140.
learning situation
141.
learning software agents
142.
learning styles
143.
learning systems
144.
learning technologies
145.
learning theories
146.
learning through the questionnaires
147.
learning university
148.
learning-to-rank
149.
lifelong learning
150.
machine learning
151.
machine learning (ML)
152.
machine learning algorithms
153.
machine learning approach
154.
Machine Learning Explainable model
155.
machine learning for environmental applications
156.
machine learning models
157.
machine learning systems
158.
machine-learning
159.
machine-learning predictive model
160.
mathematics students learning habits
161.
Meaningful learning
162.
measuring learning
163.
mobile learning
164.
model learning
165.
Multi-agent reinforcement learning
166.
mutual learning
167.
new learning models
168.
node embedding learning
169.
NREN e-learning
170.
on-device transfer learning
171.
online learning
172.
ontologies for learning systems
173.
ontology learning
174.
organisational learning
175.
organizational learning
176.
organizational learning measurement instruments
177.
organizational learning rate dependence on management
178.
organizational learning rate measurement
179.
outcome oriented learning
180.
Parkinson’s disease machine learning
181.
peer‐to‐peer learning group
182.
personalised learning
183.
policy learning
184.
project learning
185.
Q-learning
186.
Q-learning algorithm
187.
query learning
188.
regional learning
189.
reinforcement learning
190.
Reinforcement Learning (RL)
191.
relative learning performance
192.
Remote learning
193.
research-oriented learning
194.
reusable learning objects
195.
robust machine learning
196.
scholarship of teaching and learning
197.
self learning software
198.
self learning system
199.
self-learning
200.
self-regulated learning
201.
semi-supervised learning
202.
small data machine learning
203.
smart learning
204.
smart learning environment
205.
social learning
206.
stochastic learning theory
207.
supervised learning
208.
supervised learning data
209.
supervised machine learning
210.
team learning
211.
Technological learning
212.
the dimensions of the learning organisation
213.
the dimensions of the learning organization questionnaire (DLOQ)
214.
tools for interactive learning and teaching
215.
trans-disciplinary social-learning
216.
transfer learning
217.
true online reinforcement learning
218.
ubiquitous learning
219.
unsupervised learning
220.
unsupervised machine learning
221.
urban learning center
222.
value of learning
223.
web and computerbased learning
224.
virtual learning environment
225.
virtual learning factory
226.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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