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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
3
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 3, kuvan
1 - 3
võtmesõna
244
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
game
21.
game changer
22.
game industry
23.
game programming
24.
game theory
25.
game-theoretic modelling
26.
game-theoretic semantics
27.
serious game
28.
Stackelberg game
29.
video game
30.
active blended learning
31.
active learning
32.
active learning methods
33.
adversarial machine learning
34.
adversarial machine-learning
35.
algorithm controlling the learning process
36.
appetitive associative learning
37.
approach to learning
38.
Attitude to learning
39.
authoritarian learning
40.
automata learning
41.
automatic machine learning (autoML)
42.
bayesian learning
43.
BIM-enabled learning
44.
BIM-enabled learning environment
45.
blended learning
46.
business school as learning organization
47.
business school learning organization questionnaire (BSLOQ)
48.
business school learning rate dependence on GPD
49.
business school learning rate measurement instrument
50.
client learning
51.
Collaborative e-learning
52.
collaborative learning
53.
competence learning
54.
Component organised learning (COL)
55.
computer assisted language learning
56.
computer-assisted language learning (CALL)
57.
cooperative reinforcement learning
58.
coping with online teaching and learning
59.
customer learning
60.
deep learning
61.
deep learning (DL)
62.
deep learning classifier
63.
deep learning method
64.
deep learning model
65.
deep learning model quantization
66.
deep learning network
67.
deep reinforcement learning
68.
Deep reinforcing learning SDN
69.
Deep-learning
70.
deep-learning (DL)
71.
dictionary learning
72.
digital learning module
73.
digital remote learning
74.
Dimensions of Learning Organisation Questionnaire (DLOQ)
75.
distance learning
76.
distant learning
77.
distributed independent reinforcement learning
78.
double Q-learning
79.
effective teaching and learning
80.
e-learning
81.
e‐learning
82.
e-Learning course
83.
e-Learning database
84.
e-learning environment
85.
electronic learning
86.
embedded deep learning
87.
Emergency remote learning
88.
ensemble learning
89.
enterprising and entrepreneurial learning
90.
entrepreneurial learning
91.
entrepreneurial teaching and learning
92.
ESG-learning
93.
experiential learning
94.
Federated learning
95.
federated learning (FL)
96.
flexible learning
97.
graph machine learning
98.
guided in-service learning
99.
hands-on-learning
100.
history learning
101.
horizontal federated learning
102.
hybrid learning
103.
incremental learning
104.
inductive learning
105.
inductive learning algorithm
106.
interactive learning objects
107.
interdisciplinary learning
108.
interpretable machine learning
109.
inverse reinforcement learning
110.
investor learning
111.
iterative learning
112.
Kolb’s experiential learning cycle
113.
language learning
114.
Learner-centered learning environment
115.
learning
116.
learning (artificial intelligence)
117.
learning activities
118.
learning adaptation in autonomous vehicles
119.
learning algorithm
120.
learning analysis
121.
learning analytics
122.
learning and experimentation
123.
learning and health outcomes
124.
learning and memory
125.
learning business school
126.
learning by teaching
127.
learning concept
128.
learning design
129.
learning difficulties
130.
Learning environment
131.
learning experience
132.
learning infrastructures
133.
Learning Lab
134.
learning management
135.
learning management system
136.
learning management systems
137.
learning methodology
138.
learning metrics
139.
learning models
140.
learning motivation
141.
learning objectives
142.
learning objects
143.
learning organization
144.
learning orientation
145.
learning outcomes
146.
learning process
147.
learning processes
148.
learning rate
149.
learning rate dependence on ownership form
150.
learning rate of organization
151.
learning region
152.
learning situation
153.
learning software agents
154.
learning styles
155.
learning systems
156.
learning technologies
157.
learning theories
158.
learning through the questionnaires
159.
learning university
160.
learning-to-rank
161.
lifelong learning
162.
machine learning
163.
machine learning (ML)
164.
machine learning algorithms
165.
machine learning approach
166.
Machine Learning Explainable model
167.
machine learning for environmental applications
168.
machine learning models
169.
machine learning systems
170.
machine-learning
171.
machine-learning predictive model
172.
mathematics students learning habits
173.
Meaningful learning
174.
measuring learning
175.
mobile learning
176.
model learning
177.
Multi-agent reinforcement learning
178.
multi-task learning
179.
mutual learning
180.
new learning models
181.
node embedding learning
182.
NREN e-learning
183.
on-device transfer learning
184.
online learning
185.
ontologies for learning systems
186.
ontology learning
187.
Open Learning Resources (OLR)
188.
organisational learning
189.
organizational learning
190.
organizational learning measurement instruments
191.
organizational learning rate dependence on management
192.
organizational learning rate measurement
193.
outcome oriented learning
194.
Parkinson’s disease machine learning
195.
peer‐to‐peer learning group
196.
personalised learning
197.
policy learning
198.
project learning
199.
Q-learning
200.
Q-learning algorithm
201.
query learning
202.
regional learning
203.
reinforcement learning
204.
Reinforcement Learning (RL)
205.
relative learning performance
206.
Remote learning
207.
research-oriented learning
208.
reusable learning objects
209.
robust machine learning
210.
scholarship of teaching and learning
211.
self learning software
212.
self learning system
213.
self-learning
214.
self-regulated learning
215.
semi-supervised learning
216.
small data machine learning
217.
smart learning
218.
smart learning environment
219.
social learning
220.
stochastic learning theory
221.
student centred learning
222.
supervised learning
223.
supervised learning data
224.
supervised machine learning
225.
zero-shot learning
226.
team learning
227.
Technological learning
228.
technology-enhanced learning
229.
the dimensions of the learning organisation
230.
the dimensions of the learning organization questionnaire (DLOQ)
231.
tools for interactive learning and teaching
232.
trans-disciplinary social-learning
233.
transfer learning
234.
true online reinforcement learning
235.
ubiquitous learning
236.
unsupervised learning
237.
unsupervised machine learning
238.
urban learning center
239.
value of learning
240.
web and computerbased learning
241.
virtual collaborative learning environment (VCLE)
242.
virtual learning environment
243.
virtual learning factory
244.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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