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1
journal article
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
https://doi.org/10.1080/03043797.2024.2384893
journal article
Seotud publikatsioonid
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
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book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
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journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
218
1.
experiential learning
2.
experiential brands
3.
experiential marketing
4.
experiential product
5.
active blended learning
6.
active learning
7.
active learning methods
8.
adversarial machine learning
9.
adversarial machine-learning
10.
algorithm controlling the learning process
11.
appetitive associative learning
12.
approach to learning
13.
Attitude to learning
14.
authoritarian learning
15.
automata learning
16.
automatic machine learning (autoML)
17.
BIM-enabled learning
18.
BIM-enabled learning environment
19.
blended learning
20.
business school as learning organization
21.
business school learning organization questionnaire (BSLOQ)
22.
business school learning rate dependence on GPD
23.
business school learning rate measurement instrument
24.
client learning
25.
Collaborative e-learning
26.
collaborative learning
27.
competence based learning
28.
competence learning
29.
competence-based learning
30.
competency based learning
31.
Component organised learning (COL)
32.
computer assisted language learning
33.
computer based learning
34.
computer-assisted language learning (CALL)
35.
cooperative reinforcement learning
36.
coping with online teaching and learning
37.
customer learning
38.
deep learning
39.
deep learning (DL)
40.
deep learning classifier
41.
deep learning model
42.
deep learning model quantization
43.
deep learning network
44.
deep reinforcement learning
45.
Deep reinforcing learning SDN
46.
Deep-learning
47.
deep-learning (DL)
48.
dictionary learning
49.
digital learning module
50.
Dimensions of Learning Organisation Questionnaire (DLOQ)
51.
distance learning
52.
distant learning
53.
distributed independent reinforcement learning
54.
double Q-learning
55.
effective teaching and learning
56.
e-learning
57.
e‐learning
58.
e-Learning course
59.
e-Learning database
60.
e-learning environment
61.
electronic learning
62.
embedded deep learning
63.
Emergency remote learning
64.
ensemble learning
65.
enterprising and entrepreneurial learning
66.
entrepreneurial learning
67.
entrepreneurial teaching and learning
68.
Federated learning
69.
federated learning (FL)
70.
flexible learning
71.
game based learning
72.
game-based learning
73.
graph machine learning
74.
guided in-service learning
75.
hands-on-learning
76.
history learning
77.
hybrid learning
78.
incremental learning
79.
inductive learning
80.
inductive learning algorithm
81.
interactive learning objects
82.
interdisciplinary learning
83.
interpretable machine learning
84.
inverse reinforcement learning
85.
investor learning
86.
iterative learning
87.
Learner-centered learning environment
88.
learning
89.
learning (artificial intelligence)
90.
learning activities
91.
learning adaptation in autonomous vehicles
92.
learning algorithm
93.
learning analysis
94.
learning analytics
95.
learning and experimentation
96.
learning and health outcomes
97.
learning and memory
98.
learning business school
99.
learning by teaching
100.
learning concept
101.
learning design
102.
learning difficulties
103.
Learning environment
104.
learning experience
105.
learning infrastructures
106.
Learning Lab
107.
learning management
108.
learning management system
109.
learning management systems
110.
learning methodology
111.
learning metrics
112.
learning models
113.
learning motivation
114.
learning objectives
115.
learning objects
116.
learning organization
117.
learning orientation
118.
learning outcomes
119.
learning process
120.
learning processes
121.
learning rate
122.
learning rate dependence on ownership form
123.
learning rate of organization
124.
learning region
125.
learning situation
126.
learning software agents
127.
learning styles
128.
learning systems
129.
learning technologies
130.
learning theories
131.
learning through the questionnaires
132.
learning university
133.
learning-to-rank
134.
lifelong learning
135.
machine learning
136.
machine learning (ML)
137.
machine learning algorithms
138.
machine learning approach
139.
Machine Learning Explainable model
140.
machine learning for environmental applications
141.
machine learning models
142.
machine learning systems
143.
machine-learning
144.
machine-learning predictive model
145.
mathematics students learning habits
146.
Meaningful learning
147.
measuring learning
148.
mobile learning
149.
model learning
150.
Multi-agent reinforcement learning
151.
mutual learning
152.
new learning models
153.
node embedding learning
154.
NREN e-learning
155.
on-device transfer learning
156.
online learning
157.
ontologies for learning systems
158.
ontology learning
159.
organisational learning
160.
organizational learning
161.
organizational learning measurement instruments
162.
organizational learning rate dependence on management
163.
organizational learning rate measurement
164.
outcome oriented learning
165.
Parkinson’s disease machine learning
166.
peer‐to‐peer learning group
167.
personalised learning
168.
policy learning
169.
problem-based learning
170.
Problem-based learning (PBL)
171.
project learning
172.
project-based learning
173.
Q-learning
174.
Q-learning algorithm
175.
query learning
176.
regional learning
177.
reinforcement learning
178.
Reinforcement Learning (RL)
179.
relative learning performance
180.
Remote learning
181.
research-oriented learning
182.
reusable learning objects
183.
robust machine learning
184.
scholarship of teaching and learning
185.
self learning software
186.
self learning system
187.
self-learning
188.
self-regulated learning
189.
semi-supervised learning
190.
small data machine learning
191.
smart learning
192.
smart learning environment
193.
social learning
194.
stochastic learning theory
195.
supervised learning
196.
supervised learning data
197.
supervised machine learning
198.
task based learning
199.
team learning
200.
Technological learning
201.
technology-enhanced learning
202.
the dimensions of the learning organisation
203.
the dimensions of the learning organization questionnaire (DLOQ)
204.
tools for interactive learning and teaching
205.
trans-disciplinary social-learning
206.
transfer learning
207.
true online reinforcement learning
208.
ubiquitous learning
209.
unsupervised learning
210.
unsupervised machine learning
211.
urban learning center
212.
value of learning
213.
web and computerbased learning
214.
Web and computer-based learning
215.
virtual learning environment
216.
virtual learning factory
217.
work-based learning
218.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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