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1
journal article EST
/
journal article ENG
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
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Article at Scopus
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Article at WOS
journal article EST
/
journal article ENG
Related publications
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
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book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
267
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning and engagement
9.
active learning methods
10.
adaptive learning
11.
adversarial machine learning
12.
adversarial machine-learning
13.
algorithm controlling the learning process
14.
appetitive associative learning
15.
approach to learning
16.
Artificial Intelligence in learning
17.
Attitude to learning
18.
authoritarian learning
19.
automata learning
20.
automatic machine learning (autoML)
21.
bayesian learning
22.
BIM-enabled learning
23.
BIM-enabled learning environment
24.
biophilic learning environments
25.
blended learning
26.
business school as learning organization
27.
business school learning organization questionnaire (BSLOQ)
28.
business school learning rate dependence on GPD
29.
business school learning rate measurement instrument
30.
challenge-based learning
31.
Challenge-Based Learning (CBL)
32.
city-to-city learning
33.
client learning
34.
Collaborative e-learning
35.
collaborative learning
36.
competence based learning
37.
competence learning
38.
competence-based learning
39.
competency based learning
40.
Component organised learning (COL)
41.
computer assisted language learning
42.
computer based learning
43.
computer-assisted language learning (CALL)
44.
context-aware learning system
45.
contrastive learning
46.
cooperative reinforcement learning
47.
coping with online teaching and learning
48.
customer learning
49.
data analytics and machine learning
50.
deep learning
51.
deep learning (DL)
52.
deep learning classifier
53.
deep learning method
54.
deep learning methods
55.
deep learning model
56.
deep learning model quantization
57.
deep learning network
58.
deep reinforcement learning
59.
Deep reinforcing learning SDN
60.
Deep-learning
61.
deep-learning (DL)
62.
dictionary learning
63.
digital learning module
64.
digital learning tool design development
65.
digital remote learning
66.
Dimensions of Learning Organisation Questionnaire (DLOQ)
67.
distance learning
68.
distant learning
69.
distributed independent reinforcement learning
70.
double Q-learning
71.
effective teaching and learning
72.
e-learning
73.
e‐learning
74.
e-Learning course
75.
e-Learning database
76.
e-learning environment
77.
electronic learning
78.
embedded deep learning
79.
Emergency remote learning
80.
ensemble learning
81.
enterprising and entrepreneurial learning
82.
entrepreneurial learning
83.
entrepreneurial teaching and learning
84.
ESG-learning
85.
explainable machine learning
86.
Federated learning
87.
federated learning (FL)
88.
flexible learning
89.
game based learning
90.
game-based learning
91.
Gamified learning
92.
graph machine learning
93.
guided in-service learning
94.
hands-on learning
95.
hands-on-learning
96.
history learning
97.
horizontal federated learning
98.
human-centred learning
99.
hybrid learning
100.
Immersive Learning
101.
inclusive learning
102.
incremental learning
103.
inductive learning
104.
inductive learning algorithm
105.
interactive learning objects
106.
interdisciplinary learning
107.
interpretable machine learning
108.
inverse reinforcement learning
109.
investor learning
110.
iterative learning
111.
language learning
112.
Learner-centered learning environment
113.
learning
114.
learning (artificial intelligence)
115.
learning activities
116.
learning adaptation in autonomous vehicles
117.
learning algorithm
118.
learning analysis
119.
learning analytics
120.
learning and experimentation
121.
learning and health outcomes
122.
learning and memory
123.
learning business school
124.
learning by teaching
125.
learning concept
126.
learning content
127.
learning design
128.
learning difficulties
129.
Learning environment
130.
learning experience
131.
learning factory
132.
Learning from Demonstration
133.
learning infrastructures
134.
Learning Lab
135.
learning management
136.
learning management system
137.
learning management systems
138.
learning methodology
139.
learning metrics
140.
learning models
141.
learning motivation
142.
learning objectives
143.
learning objects
144.
learning organization
145.
learning orientation
146.
learning outcomes
147.
learning process
148.
learning processes
149.
learning rate
150.
learning rate dependence on ownership form
151.
learning rate of organization
152.
learning region
153.
learning situation
154.
learning software agents
155.
learning styles
156.
learning systems
157.
learning technologies
158.
learning theories
159.
learning through the questionnaires
160.
learning university
161.
learning-to-rank
162.
lifelong learning
163.
long-short term learning
164.
machine learning
165.
machine learning (ML)
166.
machine learning algorithms
167.
machine learning applications in power systems
168.
machine learning approach
169.
Machine Learning Explainable model
170.
machine learning for environmental applications
171.
machine learning models
172.
machine learning systems
173.
machine-learning
174.
machine-learning control
175.
machine-learning predictive model
176.
mathematics students learning habits
177.
Meaningful learning
178.
measuring learning
179.
mobile learning
180.
model learning
181.
Multi-agent deep reinforcement learning
182.
Multi-agent reinforcement learning
183.
multi-task learning
184.
mutual learning
185.
new learning models
186.
node embedding learning
187.
NREN e-learning
188.
on-device transfer learning
189.
online distance learning
190.
online learning
191.
ontologies for learning systems
192.
ontology learning
193.
Open Learning Resources (OLR)
194.
organisational learning
195.
organizational learning
196.
organizational learning measurement instruments
197.
organizational learning rate dependence on management
198.
organizational learning rate measurement
199.
outcome oriented learning
200.
Parkinson’s disease machine learning
201.
peer‐to‐peer learning group
202.
personalised learning
203.
personalized learning
204.
policy learning
205.
probability-informed machine learning
206.
problem-based learning
207.
Problem-based learning (PBL)
208.
project learning
209.
project-based learning
210.
Q-learning
211.
Q-learning algorithm
212.
query learning
213.
regional learning
214.
reinforcement learning
215.
Reinforcement Learning (RL)
216.
relative learning performance
217.
Remote learning
218.
research-oriented learning
219.
reusable learning objects
220.
robust machine learning
221.
scholarship of teaching and learning
222.
second language learning
223.
self learning software
224.
self learning system
225.
self-learning
226.
self-regulated learning
227.
semi-supervised learning
228.
sequence of learning activities
229.
sequence to sequence learning
230.
sequential learning
231.
SIS problem, learning with errors
232.
small data machine learning
233.
smart learning
234.
smart learning environment
235.
social learning
236.
socio-emotional learning
237.
Statistical Machine learning
238.
stochastic learning theory
239.
student centred learning
240.
supervised contrastive learning
241.
supervised learning
242.
supervised learning data
243.
supervised machine learning
244.
synchronous hybrid learning
245.
zero-shot learning
246.
task based learning
247.
team learning
248.
Technological learning
249.
technology-enhanced learning
250.
the dimensions of the learning organisation
251.
the dimensions of the learning organization questionnaire (DLOQ)
252.
tools for interactive learning and teaching
253.
trans-disciplinary social-learning
254.
transfer learning
255.
true online reinforcement learning
256.
ubiquitous learning
257.
unsupervised learning
258.
unsupervised machine learning
259.
urban learning center
260.
value of learning
261.
web and computerbased learning
262.
Web and computer-based learning
263.
virtual collaborative learning environment (VCLE)
264.
virtual learning environment
265.
virtual learning factory
266.
work-based learning
267.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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