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1
journal article
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
/
p. 1203-1226
https://doi.org/10.1080/03043797.2024.2384893
journal article
Related publications
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
book article
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
book article
3
book article EST
/
book article ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
book article EST
/
book article ENG
4
journal article
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
journal article
5
book article
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
book article
6
journal article EST
/
journal article ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
journal article EST
/
journal article ENG
Number of records 6, displaying
1 - 6
keyword
231
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
bayesian learning
19.
BIM-enabled learning
20.
BIM-enabled learning environment
21.
blended learning
22.
business school as learning organization
23.
business school learning organization questionnaire (BSLOQ)
24.
business school learning rate dependence on GPD
25.
business school learning rate measurement instrument
26.
challenge-based learning
27.
client learning
28.
Collaborative e-learning
29.
collaborative learning
30.
competence based learning
31.
competence learning
32.
competence-based learning
33.
competency based learning
34.
Component organised learning (COL)
35.
computer assisted language learning
36.
computer based learning
37.
computer-assisted language learning (CALL)
38.
cooperative reinforcement learning
39.
coping with online teaching and learning
40.
customer learning
41.
deep learning
42.
deep learning (DL)
43.
deep learning classifier
44.
deep learning method
45.
deep learning model
46.
deep learning model quantization
47.
deep learning network
48.
deep reinforcement learning
49.
Deep reinforcing learning SDN
50.
Deep-learning
51.
deep-learning (DL)
52.
dictionary learning
53.
digital learning module
54.
digital remote learning
55.
Dimensions of Learning Organisation Questionnaire (DLOQ)
56.
distance learning
57.
distant learning
58.
distributed independent reinforcement learning
59.
double Q-learning
60.
effective teaching and learning
61.
e-learning
62.
e‐learning
63.
e-Learning course
64.
e-Learning database
65.
e-learning environment
66.
electronic learning
67.
embedded deep learning
68.
Emergency remote learning
69.
ensemble learning
70.
enterprising and entrepreneurial learning
71.
entrepreneurial learning
72.
entrepreneurial teaching and learning
73.
ESG-learning
74.
Federated learning
75.
federated learning (FL)
76.
flexible learning
77.
game based learning
78.
game-based learning
79.
graph machine learning
80.
guided in-service learning
81.
hands-on-learning
82.
history learning
83.
horizontal federated learning
84.
hybrid learning
85.
incremental learning
86.
inductive learning
87.
inductive learning algorithm
88.
interactive learning objects
89.
interdisciplinary learning
90.
interpretable machine learning
91.
inverse reinforcement learning
92.
investor learning
93.
iterative learning
94.
language learning
95.
Learner-centered learning environment
96.
learning
97.
learning (artificial intelligence)
98.
learning activities
99.
learning adaptation in autonomous vehicles
100.
learning algorithm
101.
learning analysis
102.
learning analytics
103.
learning and experimentation
104.
learning and health outcomes
105.
learning and memory
106.
learning business school
107.
learning by teaching
108.
learning concept
109.
learning design
110.
learning difficulties
111.
Learning environment
112.
learning experience
113.
learning infrastructures
114.
Learning Lab
115.
learning management
116.
learning management system
117.
learning management systems
118.
learning methodology
119.
learning metrics
120.
learning models
121.
learning motivation
122.
learning objectives
123.
learning objects
124.
learning organization
125.
learning orientation
126.
learning outcomes
127.
learning process
128.
learning processes
129.
learning rate
130.
learning rate dependence on ownership form
131.
learning rate of organization
132.
learning region
133.
learning situation
134.
learning software agents
135.
learning styles
136.
learning systems
137.
learning technologies
138.
learning theories
139.
learning through the questionnaires
140.
learning university
141.
learning-to-rank
142.
lifelong learning
143.
machine learning
144.
machine learning (ML)
145.
machine learning algorithms
146.
machine learning approach
147.
Machine Learning Explainable model
148.
machine learning for environmental applications
149.
machine learning models
150.
machine learning systems
151.
machine-learning
152.
machine-learning predictive model
153.
mathematics students learning habits
154.
Meaningful learning
155.
measuring learning
156.
mobile learning
157.
model learning
158.
Multi-agent reinforcement learning
159.
multi-task learning
160.
mutual learning
161.
new learning models
162.
node embedding learning
163.
NREN e-learning
164.
on-device transfer learning
165.
online learning
166.
ontologies for learning systems
167.
ontology learning
168.
Open Learning Resources (OLR)
169.
organisational learning
170.
organizational learning
171.
organizational learning measurement instruments
172.
organizational learning rate dependence on management
173.
organizational learning rate measurement
174.
outcome oriented learning
175.
Parkinson’s disease machine learning
176.
peer‐to‐peer learning group
177.
personalised learning
178.
policy learning
179.
problem-based learning
180.
Problem-based learning (PBL)
181.
project learning
182.
project-based learning
183.
Q-learning
184.
Q-learning algorithm
185.
query learning
186.
regional learning
187.
reinforcement learning
188.
Reinforcement Learning (RL)
189.
relative learning performance
190.
Remote learning
191.
research-oriented learning
192.
reusable learning objects
193.
robust machine learning
194.
scholarship of teaching and learning
195.
self learning software
196.
self learning system
197.
self-learning
198.
self-regulated learning
199.
semi-supervised learning
200.
small data machine learning
201.
smart learning
202.
smart learning environment
203.
social learning
204.
stochastic learning theory
205.
student centred learning
206.
supervised learning
207.
supervised learning data
208.
supervised machine learning
209.
zero-shot learning
210.
task based learning
211.
team learning
212.
Technological learning
213.
technology-enhanced learning
214.
the dimensions of the learning organisation
215.
the dimensions of the learning organization questionnaire (DLOQ)
216.
tools for interactive learning and teaching
217.
trans-disciplinary social-learning
218.
transfer learning
219.
true online reinforcement learning
220.
ubiquitous learning
221.
unsupervised learning
222.
unsupervised machine learning
223.
urban learning center
224.
value of learning
225.
web and computerbased learning
226.
Web and computer-based learning
227.
virtual collaborative learning environment (VCLE)
228.
virtual learning environment
229.
virtual learning factory
230.
work-based learning
231.
workplace learning
author
1
1.
ELIXIR Machine Learning Focus Group
subject term
1
1.
UNDP Urban Learning Center
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