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query learning (võtmesõna)
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1
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
On the application of active learning for efficient and effective Iot botnet detection
Guerra Manzanares, Alejandro
;
Bahsi, Hayretdin
Future Generation Computer Systems
2023
/
p. 40-53 : ill
https://doi.org/10.1016/j.future.2022.10.024
Journal metrics at Scopus
Article at Scopus
Journal metrics at WOS
Article at WOS
artikkel ajakirjas EST
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artikkel ajakirjas ENG
Seotud publikatsioonid
1
Machine learning-based detection and characterization of evolving threats in mobile and IoT Systems = Masinõppepõhine arenevate ohtude tuvastamine ning kirjeldamine mobiilseadmete ja värkvõrkude jaoks
2
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Query learning-based scheme for pertinent resource lookup in Mobile P2P network
Yeferny, Taoufik
;
Hamad, Sofian
;
Ben Yahia, Sadok
IEEE Access
2019
/
art. 6287639, p. 49059-49068
https://doi.org/10.1109/ACCESS.2019.2910117
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Article at WOS
artikkel ajakirjas EST
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artikkel ajakirjas ENG
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
223
1.
query learning
2.
query languages
3.
query result re-ranking
4.
query-based search
5.
structured query language (SQL)
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
blended learning
21.
business school as learning organization
22.
business school learning organization questionnaire (BSLOQ)
23.
business school learning rate dependence on GPD
24.
business school learning rate measurement instrument
25.
client learning
26.
Collaborative e-learning
27.
collaborative learning
28.
competence based learning
29.
competence learning
30.
competence-based learning
31.
competency based learning
32.
Component organised learning (COL)
33.
computer assisted language learning
34.
computer based learning
35.
computer-assisted language learning (CALL)
36.
cooperative reinforcement learning
37.
coping with online teaching and learning
38.
customer learning
39.
deep learning
40.
deep learning (DL)
41.
deep learning classifier
42.
deep learning model
43.
deep learning model quantization
44.
deep learning network
45.
deep reinforcement learning
46.
Deep reinforcing learning SDN
47.
Deep-learning
48.
deep-learning (DL)
49.
dictionary learning
50.
digital learning module
51.
digital remote learning
52.
Dimensions of Learning Organisation Questionnaire (DLOQ)
53.
distance learning
54.
distant learning
55.
distributed independent reinforcement learning
56.
double Q-learning
57.
effective teaching and learning
58.
e-learning
59.
e‐learning
60.
e-Learning course
61.
e-Learning database
62.
e-learning environment
63.
electronic learning
64.
embedded deep learning
65.
Emergency remote learning
66.
ensemble learning
67.
enterprising and entrepreneurial learning
68.
entrepreneurial learning
69.
entrepreneurial teaching and learning
70.
experiential learning
71.
Federated learning
72.
federated learning (FL)
73.
flexible learning
74.
game based learning
75.
game-based learning
76.
graph machine learning
77.
guided in-service learning
78.
hands-on-learning
79.
history learning
80.
hybrid learning
81.
incremental learning
82.
inductive learning
83.
inductive learning algorithm
84.
interactive learning objects
85.
interdisciplinary learning
86.
interpretable machine learning
87.
inverse reinforcement learning
88.
investor learning
89.
iterative learning
90.
Kolb’s experiential learning cycle
91.
Learner-centered learning environment
92.
learning
93.
learning (artificial intelligence)
94.
learning activities
95.
learning adaptation in autonomous vehicles
96.
learning algorithm
97.
learning analysis
98.
learning analytics
99.
learning and experimentation
100.
learning and health outcomes
101.
learning and memory
102.
learning business school
103.
learning by teaching
104.
learning concept
105.
learning design
106.
learning difficulties
107.
Learning environment
108.
learning experience
109.
learning infrastructures
110.
Learning Lab
111.
learning management
112.
learning management system
113.
learning management systems
114.
learning methodology
115.
learning metrics
116.
learning models
117.
learning motivation
118.
learning objectives
119.
learning objects
120.
learning organization
121.
learning orientation
122.
learning outcomes
123.
learning process
124.
learning processes
125.
learning rate
126.
learning rate dependence on ownership form
127.
learning rate of organization
128.
learning region
129.
learning situation
130.
learning software agents
131.
learning styles
132.
learning systems
133.
learning technologies
134.
learning theories
135.
learning through the questionnaires
136.
learning university
137.
learning-to-rank
138.
lifelong learning
139.
machine learning
140.
machine learning (ML)
141.
machine learning algorithms
142.
machine learning approach
143.
Machine Learning Explainable model
144.
machine learning for environmental applications
145.
machine learning models
146.
machine learning systems
147.
machine-learning
148.
machine-learning predictive model
149.
mathematics students learning habits
150.
Meaningful learning
151.
measuring learning
152.
mobile learning
153.
model learning
154.
Multi-agent reinforcement learning
155.
mutual learning
156.
new learning models
157.
node embedding learning
158.
NREN e-learning
159.
on-device transfer learning
160.
online learning
161.
ontologies for learning systems
162.
ontology learning
163.
organisational learning
164.
organizational learning
165.
organizational learning measurement instruments
166.
organizational learning rate dependence on management
167.
organizational learning rate measurement
168.
outcome oriented learning
169.
Parkinson’s disease machine learning
170.
peer‐to‐peer learning group
171.
personalised learning
172.
policy learning
173.
problem-based learning
174.
Problem-based learning (PBL)
175.
project learning
176.
project-based learning
177.
Q-learning
178.
Q-learning algorithm
179.
regional learning
180.
reinforcement learning
181.
Reinforcement Learning (RL)
182.
relative learning performance
183.
Remote learning
184.
research-oriented learning
185.
reusable learning objects
186.
robust machine learning
187.
scholarship of teaching and learning
188.
self learning software
189.
self learning system
190.
self-learning
191.
self-regulated learning
192.
semi-supervised learning
193.
small data machine learning
194.
smart learning
195.
smart learning environment
196.
social learning
197.
stochastic learning theory
198.
supervised learning
199.
supervised learning data
200.
supervised machine learning
201.
zero-shot learning
202.
task based learning
203.
team learning
204.
Technological learning
205.
technology-enhanced learning
206.
the dimensions of the learning organisation
207.
the dimensions of the learning organization questionnaire (DLOQ)
208.
tools for interactive learning and teaching
209.
trans-disciplinary social-learning
210.
transfer learning
211.
true online reinforcement learning
212.
ubiquitous learning
213.
unsupervised learning
214.
unsupervised machine learning
215.
urban learning center
216.
value of learning
217.
web and computerbased learning
218.
Web and computer-based learning
219.
virtual collaborative learning environment (VCLE)
220.
virtual learning environment
221.
virtual learning factory
222.
work-based learning
223.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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