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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
3
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 3, kuvan
1 - 3
võtmesõna
273
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
Challenge-Based Learning (CBL)
6.
competence based learning
7.
competence-based learning
8.
competency based learning
9.
computer based learning
10.
problem-based learning
11.
Problem-based learning (PBL)
12.
project-based learning
13.
task based learning
14.
Web and computer-based learning
15.
work-based learning
16.
beer game
17.
Coalitional game model
18.
computer game
19.
Eco-GAME
20.
educational game
21.
FLIGBY game
22.
game
23.
game changer
24.
game industry
25.
game programming
26.
game theory
27.
game-theoretic modelling
28.
game-theoretic semantics
29.
in-game content purchase motivations (IGCPMS)
30.
serious game
31.
Stackelberg game
32.
video game
33.
active blended learning
34.
active learning
35.
active learning and engagement
36.
active learning methods
37.
adaptive learning
38.
adversarial machine learning
39.
adversarial machine-learning
40.
algorithm controlling the learning process
41.
appetitive associative learning
42.
approach to learning
43.
Artificial Intelligence in learning
44.
Attitude to learning
45.
authoritarian learning
46.
automata learning
47.
automatic machine learning (autoML)
48.
bayesian learning
49.
BIM-enabled learning
50.
BIM-enabled learning environment
51.
biophilic learning environments
52.
blended learning
53.
business school as learning organization
54.
business school learning organization questionnaire (BSLOQ)
55.
business school learning rate dependence on GPD
56.
business school learning rate measurement instrument
57.
city-to-city learning
58.
client learning
59.
Collaborative e-learning
60.
collaborative learning
61.
competence learning
62.
Component organised learning (COL)
63.
computer assisted language learning
64.
computer-assisted language learning (CALL)
65.
contrastive learning
66.
cooperative reinforcement learning
67.
coping with online teaching and learning
68.
customer learning
69.
data analytics and machine learning
70.
deep learning
71.
deep learning (DL)
72.
deep learning classifier
73.
deep learning method
74.
deep learning methods
75.
deep learning model
76.
deep learning model quantization
77.
deep learning network
78.
deep reinforcement learning
79.
Deep reinforcing learning SDN
80.
Deep-learning
81.
deep-learning (DL)
82.
dictionary learning
83.
digital learning module
84.
digital remote learning
85.
Dimensions of Learning Organisation Questionnaire (DLOQ)
86.
distance learning
87.
distant learning
88.
distributed independent reinforcement learning
89.
double Q-learning
90.
effective teaching and learning
91.
e-learning
92.
e‐learning
93.
e-Learning course
94.
e-Learning database
95.
e-learning environment
96.
electronic learning
97.
embedded deep learning
98.
Emergency remote learning
99.
ensemble learning
100.
enterprising and entrepreneurial learning
101.
entrepreneurial learning
102.
entrepreneurial teaching and learning
103.
ESG-learning
104.
experiential learning
105.
explainable machine learning
106.
Federated learning
107.
federated learning (FL)
108.
flexible learning
109.
Gamified learning
110.
graph machine learning
111.
guided in-service learning
112.
hands-on-learning
113.
history learning
114.
horizontal federated learning
115.
human-centred learning
116.
hybrid learning
117.
Immersive Learning
118.
inclusive learning
119.
incremental learning
120.
inductive learning
121.
inductive learning algorithm
122.
interactive learning objects
123.
interdisciplinary learning
124.
interpretable machine learning
125.
inverse reinforcement learning
126.
investor learning
127.
iterative learning
128.
Kolb’s experiential learning cycle
129.
language learning
130.
Learner-centered learning environment
131.
learning
132.
learning (artificial intelligence)
133.
learning activities
134.
learning adaptation in autonomous vehicles
135.
learning algorithm
136.
learning analysis
137.
learning analytics
138.
learning and experimentation
139.
learning and health outcomes
140.
learning and memory
141.
learning business school
142.
learning by teaching
143.
learning concept
144.
learning content
145.
learning design
146.
learning difficulties
147.
Learning environment
148.
learning experience
149.
learning factory
150.
Learning from Demonstration
151.
learning infrastructures
152.
Learning Lab
153.
learning management
154.
learning management system
155.
learning management systems
156.
learning methodology
157.
learning metrics
158.
learning models
159.
learning motivation
160.
learning objectives
161.
learning objects
162.
learning organization
163.
learning orientation
164.
learning outcomes
165.
learning process
166.
learning processes
167.
learning rate
168.
learning rate dependence on ownership form
169.
learning rate of organization
170.
learning region
171.
learning situation
172.
learning software agents
173.
learning styles
174.
learning systems
175.
learning technologies
176.
learning theories
177.
learning through the questionnaires
178.
learning university
179.
learning-to-rank
180.
lifelong learning
181.
long-short term learning
182.
machine learning
183.
machine learning (ML)
184.
machine learning algorithms
185.
machine learning applications in power systems
186.
machine learning approach
187.
Machine Learning Explainable model
188.
machine learning for environmental applications
189.
machine learning models
190.
machine learning systems
191.
machine-learning
192.
machine-learning predictive model
193.
mathematics students learning habits
194.
Meaningful learning
195.
measuring learning
196.
mobile learning
197.
model learning
198.
Multi-agent reinforcement learning
199.
multi-task learning
200.
mutual learning
201.
new learning models
202.
node embedding learning
203.
NREN e-learning
204.
on-device transfer learning
205.
online learning
206.
ontologies for learning systems
207.
ontology learning
208.
Open Learning Resources (OLR)
209.
organisational learning
210.
organizational learning
211.
organizational learning measurement instruments
212.
organizational learning rate dependence on management
213.
organizational learning rate measurement
214.
outcome oriented learning
215.
Parkinson’s disease machine learning
216.
peer‐to‐peer learning group
217.
personalised learning
218.
personalized learning
219.
policy learning
220.
project learning
221.
Q-learning
222.
Q-learning algorithm
223.
query learning
224.
regional learning
225.
reinforcement learning
226.
Reinforcement Learning (RL)
227.
relative learning performance
228.
Remote learning
229.
research-oriented learning
230.
reusable learning objects
231.
robust machine learning
232.
scholarship of teaching and learning
233.
self learning software
234.
self learning system
235.
self-learning
236.
self-regulated learning
237.
semi-supervised learning
238.
sequence of learning activities
239.
sequence to sequence learning
240.
sequential learning
241.
SIS problem, learning with errors
242.
small data machine learning
243.
smart learning
244.
smart learning environment
245.
social learning
246.
socio-emotional learning
247.
stochastic learning theory
248.
student centred learning
249.
supervised contrastive learning
250.
supervised learning
251.
supervised learning data
252.
supervised machine learning
253.
synchronous hybrid learning
254.
zero-shot learning
255.
team learning
256.
Technological learning
257.
technology-enhanced learning
258.
the dimensions of the learning organisation
259.
the dimensions of the learning organization questionnaire (DLOQ)
260.
tools for interactive learning and teaching
261.
trans-disciplinary social-learning
262.
transfer learning
263.
true online reinforcement learning
264.
ubiquitous learning
265.
unsupervised learning
266.
unsupervised machine learning
267.
urban learning center
268.
value of learning
269.
web and computerbased learning
270.
virtual collaborative learning environment (VCLE)
271.
virtual learning environment
272.
virtual learning factory
273.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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