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game based learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
raamat
Futureproofing Engineering Education for Global Responsibility : Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL 2024) ; vol. 4
2025
https://doi.org/10.1007/978-3-031-83520-9
raamat
3
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Using the e-learning gamification tool Kahoot! to learn chemistry principles in the classroom
Al Ghawail, Entisar Alhadi
;
Ben Yahia, Sadok
Procedia computer science
2022
/
p. 2667 - 2676
https://doi.org/10.1016/j.procs.2022.09.325
Conference Proceedings at Scopus
Article at Scopus
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 3, kuvan
1 - 3
võtmesõna
252
1.
game based learning
2.
game-based learning
3.
game-based proofs
4.
challenge-based learning
5.
competence based learning
6.
competence-based learning
7.
competency based learning
8.
computer based learning
9.
problem-based learning
10.
Problem-based learning (PBL)
11.
project-based learning
12.
task based learning
13.
Web and computer-based learning
14.
work-based learning
15.
beer game
16.
Coalitional game model
17.
computer game
18.
Eco-GAME
19.
educational game
20.
FLIGBY game
21.
game
22.
game changer
23.
game industry
24.
game programming
25.
game theory
26.
game-theoretic modelling
27.
game-theoretic semantics
28.
serious game
29.
Stackelberg game
30.
video game
31.
active blended learning
32.
active learning
33.
active learning methods
34.
adversarial machine learning
35.
adversarial machine-learning
36.
algorithm controlling the learning process
37.
appetitive associative learning
38.
approach to learning
39.
Attitude to learning
40.
authoritarian learning
41.
automata learning
42.
automatic machine learning (autoML)
43.
bayesian learning
44.
BIM-enabled learning
45.
BIM-enabled learning environment
46.
blended learning
47.
business school as learning organization
48.
business school learning organization questionnaire (BSLOQ)
49.
business school learning rate dependence on GPD
50.
business school learning rate measurement instrument
51.
client learning
52.
Collaborative e-learning
53.
collaborative learning
54.
competence learning
55.
Component organised learning (COL)
56.
computer assisted language learning
57.
computer-assisted language learning (CALL)
58.
cooperative reinforcement learning
59.
coping with online teaching and learning
60.
customer learning
61.
deep learning
62.
deep learning (DL)
63.
deep learning classifier
64.
deep learning method
65.
deep learning methods
66.
deep learning model
67.
deep learning model quantization
68.
deep learning network
69.
deep reinforcement learning
70.
Deep reinforcing learning SDN
71.
Deep-learning
72.
deep-learning (DL)
73.
dictionary learning
74.
digital learning module
75.
digital remote learning
76.
Dimensions of Learning Organisation Questionnaire (DLOQ)
77.
distance learning
78.
distant learning
79.
distributed independent reinforcement learning
80.
double Q-learning
81.
effective teaching and learning
82.
e-learning
83.
e‐learning
84.
e-Learning course
85.
e-Learning database
86.
e-learning environment
87.
electronic learning
88.
embedded deep learning
89.
Emergency remote learning
90.
ensemble learning
91.
enterprising and entrepreneurial learning
92.
entrepreneurial learning
93.
entrepreneurial teaching and learning
94.
ESG-learning
95.
experiential learning
96.
Federated learning
97.
federated learning (FL)
98.
flexible learning
99.
graph machine learning
100.
guided in-service learning
101.
hands-on-learning
102.
history learning
103.
horizontal federated learning
104.
human-centred learning
105.
hybrid learning
106.
incremental learning
107.
inductive learning
108.
inductive learning algorithm
109.
interactive learning objects
110.
interdisciplinary learning
111.
interpretable machine learning
112.
inverse reinforcement learning
113.
investor learning
114.
iterative learning
115.
Kolb’s experiential learning cycle
116.
language learning
117.
Learner-centered learning environment
118.
learning
119.
learning (artificial intelligence)
120.
learning activities
121.
learning adaptation in autonomous vehicles
122.
learning algorithm
123.
learning analysis
124.
learning analytics
125.
learning and experimentation
126.
learning and health outcomes
127.
learning and memory
128.
learning business school
129.
learning by teaching
130.
learning concept
131.
learning design
132.
learning difficulties
133.
Learning environment
134.
learning experience
135.
Learning from Demonstration
136.
learning infrastructures
137.
Learning Lab
138.
learning management
139.
learning management system
140.
learning management systems
141.
learning methodology
142.
learning metrics
143.
learning models
144.
learning motivation
145.
learning objectives
146.
learning objects
147.
learning organization
148.
learning orientation
149.
learning outcomes
150.
learning process
151.
learning processes
152.
learning rate
153.
learning rate dependence on ownership form
154.
learning rate of organization
155.
learning region
156.
learning situation
157.
learning software agents
158.
learning styles
159.
learning systems
160.
learning technologies
161.
learning theories
162.
learning through the questionnaires
163.
learning university
164.
learning-to-rank
165.
lifelong learning
166.
long-short term learning
167.
machine learning
168.
machine learning (ML)
169.
machine learning algorithms
170.
machine learning approach
171.
Machine Learning Explainable model
172.
machine learning for environmental applications
173.
machine learning models
174.
machine learning systems
175.
machine-learning
176.
machine-learning predictive model
177.
mathematics students learning habits
178.
Meaningful learning
179.
measuring learning
180.
mobile learning
181.
model learning
182.
Multi-agent reinforcement learning
183.
multi-task learning
184.
mutual learning
185.
new learning models
186.
node embedding learning
187.
NREN e-learning
188.
on-device transfer learning
189.
online learning
190.
ontologies for learning systems
191.
ontology learning
192.
Open Learning Resources (OLR)
193.
organisational learning
194.
organizational learning
195.
organizational learning measurement instruments
196.
organizational learning rate dependence on management
197.
organizational learning rate measurement
198.
outcome oriented learning
199.
Parkinson’s disease machine learning
200.
peer‐to‐peer learning group
201.
personalised learning
202.
policy learning
203.
project learning
204.
Q-learning
205.
Q-learning algorithm
206.
query learning
207.
regional learning
208.
reinforcement learning
209.
Reinforcement Learning (RL)
210.
relative learning performance
211.
Remote learning
212.
research-oriented learning
213.
reusable learning objects
214.
robust machine learning
215.
scholarship of teaching and learning
216.
self learning software
217.
self learning system
218.
self-learning
219.
self-regulated learning
220.
semi-supervised learning
221.
SIS problem, learning with errors
222.
small data machine learning
223.
smart learning
224.
smart learning environment
225.
social learning
226.
stochastic learning theory
227.
student centred learning
228.
supervised contrastive learning
229.
supervised learning
230.
supervised learning data
231.
supervised machine learning
232.
synchronous hybrid learning
233.
zero-shot learning
234.
team learning
235.
Technological learning
236.
technology-enhanced learning
237.
the dimensions of the learning organisation
238.
the dimensions of the learning organization questionnaire (DLOQ)
239.
tools for interactive learning and teaching
240.
trans-disciplinary social-learning
241.
transfer learning
242.
true online reinforcement learning
243.
ubiquitous learning
244.
unsupervised learning
245.
unsupervised machine learning
246.
urban learning center
247.
value of learning
248.
web and computerbased learning
249.
virtual collaborative learning environment (VCLE)
250.
virtual learning environment
251.
virtual learning factory
252.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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