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1
artikkel kogumikus
IntelliEye: enhancing MOOC learners' video watching experience through real-time attention tracking
Robal, Tarmo
;
Zhao, Yue
;
Lofi, Christoph
;
Hauff, Claudia
HT '18 : 29th ACM Conference on Hypertext & SocialMedia, July 9–12, 2018, Baltimore, MD, USA : proceedings of the 29th on Hypertext and Social Media
2018
/
p. 106-114 : ill
https://doi.org/10.1145/3209542.3209547
artikkel kogumikus
2
artikkel kogumikus
Online and blended laboratories for practical mechanical engineering
Stöhr, Christian
;
Olesen, Veronica
;
Sheikhi, Shahram
;
Langer, Robert
;
Kuts, Vladimir
;
Müür, Margus
;
Nousiainen, Antti
;
Putkonen, Ari
The 19th international CDIO conference, Trondheim, Norway, 26-29 June 2023 : proceedings - full papers
2023
/
p. 805-819
http://www.cdio.org/knowledge-library/documents/online-and-blended-labs-practical-mechanical-engineering
artikkel kogumikus
3
artikkel kogumikus
USORA : unified solution of remote access in practical vocational engineering education
Seiler, Sven
;
Sell, Raivo
;
Köhn, Carsten
;
Böhrk, Vanessa
16th International Conference on Research and Education in Mechatronics REM2015 : Bochum, Germany, November 18-20, 2015 : proceedings
2015
/
[6] p. : ill
http://dx.doi.org/10.1109/REM.2015.7380387
artikkel kogumikus
4
artikkel kogumikus
Webcam-based attention tracking in online learning: a feasibility study
Robal, Tarmo
;
Zhao, Yue
;
Lofi, Christoph
;
Hauff, Claudia
IUI '18 : Proceedings of the 2018 Conference on Intelligent User Interface, Tokyo, Japan, March 07-11, 2018
2018
/
p. 189-197 : ill
https://doi.org/10.1145/3172944.3172987
artikkel kogumikus
Kirjeid leitud 4, kuvan
1 - 4
võtmesõna
299
1.
online learning
2.
coping with online teaching and learning
3.
true online reinforcement learning
4.
active blended learning
5.
active learning
6.
active learning and engagement
7.
active learning methods
8.
adaptive learning
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Artificial Intelligence in learning
15.
Attitude to learning
16.
authoritarian learning
17.
automata learning
18.
automatic machine learning (autoML)
19.
bayesian learning
20.
BIM-enabled learning
21.
BIM-enabled learning environment
22.
biophilic learning environments
23.
blended learning
24.
business school as learning organization
25.
business school learning organization questionnaire (BSLOQ)
26.
business school learning rate dependence on GPD
27.
business school learning rate measurement instrument
28.
challenge-based learning
29.
Challenge-Based Learning (CBL)
30.
city-to-city learning
31.
client learning
32.
Collaborative e-learning
33.
collaborative learning
34.
competence based learning
35.
competence learning
36.
competence-based learning
37.
competency based learning
38.
Component organised learning (COL)
39.
computer assisted language learning
40.
computer based learning
41.
computer-assisted language learning (CALL)
42.
contrastive learning
43.
cooperative reinforcement learning
44.
customer learning
45.
data analytics and machine learning
46.
deep learning
47.
deep learning (DL)
48.
deep learning classifier
49.
deep learning method
50.
deep learning methods
51.
deep learning model
52.
deep learning model quantization
53.
deep learning network
54.
deep reinforcement learning
55.
Deep reinforcing learning SDN
56.
Deep-learning
57.
deep-learning (DL)
58.
dictionary learning
59.
digital learning module
60.
digital remote learning
61.
Dimensions of Learning Organisation Questionnaire (DLOQ)
62.
distance learning
63.
distant learning
64.
distributed independent reinforcement learning
65.
double Q-learning
66.
effective teaching and learning
67.
e-learning
68.
e‐learning
69.
e-Learning course
70.
e-Learning database
71.
e-learning environment
72.
electronic learning
73.
embedded deep learning
74.
Emergency remote learning
75.
ensemble learning
76.
enterprising and entrepreneurial learning
77.
entrepreneurial learning
78.
entrepreneurial teaching and learning
79.
ESG-learning
80.
experiential learning
81.
explainable machine learning
82.
Federated learning
83.
federated learning (FL)
84.
flexible learning
85.
game based learning
86.
game-based learning
87.
Gamified learning
88.
graph machine learning
89.
guided in-service learning
90.
hands-on-learning
91.
history learning
92.
horizontal federated learning
93.
human-centred learning
94.
hybrid learning
95.
Immersive Learning
96.
inclusive learning
97.
incremental learning
98.
inductive learning
99.
inductive learning algorithm
100.
interactive learning objects
101.
interdisciplinary learning
102.
interpretable machine learning
103.
inverse reinforcement learning
104.
investor learning
105.
iterative learning
106.
Kolb’s experiential learning cycle
107.
language learning
108.
Learner-centered learning environment
109.
learning
110.
learning (artificial intelligence)
111.
learning activities
112.
learning adaptation in autonomous vehicles
113.
learning algorithm
114.
learning analysis
115.
learning analytics
116.
learning and experimentation
117.
learning and health outcomes
118.
learning and memory
119.
learning business school
120.
learning by teaching
121.
learning concept
122.
learning content
123.
learning design
124.
learning difficulties
125.
Learning environment
126.
learning experience
127.
learning factory
128.
Learning from Demonstration
129.
learning infrastructures
130.
Learning Lab
131.
learning management
132.
learning management system
133.
learning management systems
134.
learning methodology
135.
learning metrics
136.
learning models
137.
learning motivation
138.
learning objectives
139.
learning objects
140.
learning organization
141.
learning orientation
142.
learning outcomes
143.
learning process
144.
learning processes
145.
learning rate
146.
learning rate dependence on ownership form
147.
learning rate of organization
148.
learning region
149.
learning situation
150.
learning software agents
151.
learning styles
152.
learning systems
153.
learning technologies
154.
learning theories
155.
learning through the questionnaires
156.
learning university
157.
learning-to-rank
158.
lifelong learning
159.
long-short term learning
160.
machine learning
161.
machine learning (ML)
162.
machine learning algorithms
163.
machine learning applications in power systems
164.
machine learning approach
165.
Machine Learning Explainable model
166.
machine learning for environmental applications
167.
machine learning models
168.
machine learning systems
169.
machine-learning
170.
machine-learning predictive model
171.
mathematics students learning habits
172.
Meaningful learning
173.
measuring learning
174.
mobile learning
175.
model learning
176.
Multi-agent reinforcement learning
177.
multi-task learning
178.
mutual learning
179.
new learning models
180.
node embedding learning
181.
NREN e-learning
182.
on-device transfer learning
183.
ontologies for learning systems
184.
ontology learning
185.
Open Learning Resources (OLR)
186.
organisational learning
187.
organizational learning
188.
organizational learning measurement instruments
189.
organizational learning rate dependence on management
190.
organizational learning rate measurement
191.
outcome oriented learning
192.
Parkinson’s disease machine learning
193.
peer‐to‐peer learning group
194.
personalised learning
195.
personalized learning
196.
policy learning
197.
problem-based learning
198.
Problem-based learning (PBL)
199.
project learning
200.
project-based learning
201.
Q-learning
202.
Q-learning algorithm
203.
query learning
204.
regional learning
205.
reinforcement learning
206.
Reinforcement Learning (RL)
207.
relative learning performance
208.
Remote learning
209.
research-oriented learning
210.
reusable learning objects
211.
robust machine learning
212.
scholarship of teaching and learning
213.
self learning software
214.
self learning system
215.
self-learning
216.
self-regulated learning
217.
semi-supervised learning
218.
sequence of learning activities
219.
sequence to sequence learning
220.
sequential learning
221.
SIS problem, learning with errors
222.
small data machine learning
223.
smart learning
224.
smart learning environment
225.
social learning
226.
socio-emotional learning
227.
stochastic learning theory
228.
student centred learning
229.
supervised contrastive learning
230.
supervised learning
231.
supervised learning data
232.
supervised machine learning
233.
synchronous hybrid learning
234.
zero-shot learning
235.
task based learning
236.
team learning
237.
Technological learning
238.
technology-enhanced learning
239.
the dimensions of the learning organisation
240.
the dimensions of the learning organization questionnaire (DLOQ)
241.
tools for interactive learning and teaching
242.
trans-disciplinary social-learning
243.
transfer learning
244.
ubiquitous learning
245.
unsupervised learning
246.
unsupervised machine learning
247.
urban learning center
248.
value of learning
249.
web and computerbased learning
250.
Web and computer-based learning
251.
virtual collaborative learning environment (VCLE)
252.
virtual learning environment
253.
virtual learning factory
254.
work-based learning
255.
workplace learning
256.
children online
257.
concurrent online checkers
258.
concurrent online checking
259.
consumer online behavior
260.
distributed online monitoring
261.
music online recommendation (MORec)
262.
online
263.
online analytical processing
264.
online atmospherics
265.
online boycotts
266.
Online Checker
267.
online checkers
268.
online community
269.
online consumer reviews
270.
online design error debug
271.
online disclosure
272.
online education
273.
online gaming
274.
online guided tours
275.
online laboratories
276.
online laboratory
277.
online labs
278.
online medical record
279.
online monitoring
280.
online platform
281.
online platform markets
282.
online questionnaire
283.
online records access
284.
online sale of pharmaceuticals
285.
online service
286.
online services
287.
online shopping
288.
Online social networks
289.
online teaching
290.
online tools
291.
online travel reviews
292.
Online video-gaming services
293.
online word-of mouth (WOM) communication
294.
online word-of-mouth (WOM)
295.
online word-of-mouth communication
296.
online-only
297.
open online courses
298.
patients’ online record access
299.
telephone and online survey
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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