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lifelong learning (võtmesõna)
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1
raamat
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Vol. 1
2021
https://doi.org/10.1007/978-3-030-68198-2
raamat
2
artikkel ajakirjas
Enhancing post-disaster reconstruction capacity through lifelong learning in higher education
Thayaparan, Menana
;
Siriwardena, Mohan
;
Lill, Irene
Disaster prevention and management
2015
/
p. 338-354 : ill
http://dx.doi.org/10.1108/DPM-11-2014-0239
artikkel ajakirjas
3
artikkel kogumikus
Learner perceptions of construction industry knowledge and skills requirements
Witt, Emlyn David Qivitoq
;
Lill, Irene
Recent Researches in Social Science, Digital Convergence, Manufacturing and Tourism : International Conference on Social Science, Social Economy and Digital Convergence (IC-SSSE-DC ´11) : International Conference on Manufacturing, Commerce, Tourism and Services (ICM-CTS ´11) : Lanzarote, Canary Islands, Spain, May 27-29, 2011
2011
/
p. 93-98
artikkel kogumikus
4
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 1
2023
https://doi.org/10.1007/978-3-031-26876-2
raamat
5
raamat
Learning in the Age of Digital and Green Transition : Proceedings of the 25th International Conference on Interactive Collaborative Learning (ICL2022), Volume 2
2023
https://doi.org/10.1007/978-3-031-26190-9
raamat
6
artikkel kogumikus EST
/
artikkel kogumikus ENG
Learning logistics from MOOCs: an ample teaching cacophony
Niine, Tarvo
;
Cordova, Miguel
;
Cantoni, Franca
;
Küttim, Merle
Eighth International Conference on Higher Education Advances
2022
/
p. 857-864
https://doi.org/10.4995/HEAd22.2022.14650
http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14650
Conference proceedings at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
7
artikkel kogumikus EST
/
artikkel kogumikus ENG
Learning to program with Lego Mindstorms - difference between K-12 students and adults
Umbleja, Kadri
Teaching and Learning in a Digital World : proceedings of the 20th International Conference on Interactive Collaborative Learning. Volume 2
2018
/
p. 447-458
https://link.springer.com/chapter/10.1007/978-3-319-73204-6_49
https://doi.org/10.1007/978-3-319-73204-6_49
Conference proceedings at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
/
artikkel kogumikus ENG
8
artikkel ajakirjas
Lifelong learners in engineering education – students’ perspectives
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of education and information technologies
2012
/
p. 9-16 : ill
https://www.academia.edu/67465730/Lifelong_Learners_in_Engineering_Education_Students_Perspectives
artikkel ajakirjas
9
artikkel ajakirjas
Towards a framework for closer university-industry collaboration in educating built environment professionals
Witt, Emlyn David Qivitoq
;
Lill, Irene
International journal of strategic property management
2013
/
p. 114-132 : ill
artikkel ajakirjas
Kirjeid leitud 9, kuvan
1 - 9
võtmesõna
222
1.
lifelong learning
2.
active blended learning
3.
active learning
4.
active learning methods
5.
adversarial machine learning
6.
adversarial machine-learning
7.
algorithm controlling the learning process
8.
appetitive associative learning
9.
approach to learning
10.
Attitude to learning
11.
authoritarian learning
12.
automata learning
13.
automatic machine learning (autoML)
14.
BIM-enabled learning
15.
BIM-enabled learning environment
16.
blended learning
17.
business school as learning organization
18.
business school learning organization questionnaire (BSLOQ)
19.
business school learning rate dependence on GPD
20.
business school learning rate measurement instrument
21.
client learning
22.
Collaborative e-learning
23.
collaborative learning
24.
competence based learning
25.
competence learning
26.
competence-based learning
27.
competency based learning
28.
Component organised learning (COL)
29.
computer assisted language learning
30.
computer based learning
31.
computer-assisted language learning (CALL)
32.
cooperative reinforcement learning
33.
coping with online teaching and learning
34.
customer learning
35.
deep learning
36.
deep learning (DL)
37.
deep learning classifier
38.
deep learning model
39.
deep learning model quantization
40.
deep learning network
41.
deep reinforcement learning
42.
Deep reinforcing learning SDN
43.
Deep-learning
44.
deep-learning (DL)
45.
dictionary learning
46.
digital learning module
47.
digital remote learning
48.
Dimensions of Learning Organisation Questionnaire (DLOQ)
49.
distance learning
50.
distant learning
51.
distributed independent reinforcement learning
52.
double Q-learning
53.
effective teaching and learning
54.
e-learning
55.
e‐learning
56.
e-Learning course
57.
e-Learning database
58.
e-learning environment
59.
electronic learning
60.
embedded deep learning
61.
Emergency remote learning
62.
ensemble learning
63.
enterprising and entrepreneurial learning
64.
entrepreneurial learning
65.
entrepreneurial teaching and learning
66.
ESG-learning
67.
experiential learning
68.
Federated learning
69.
federated learning (FL)
70.
flexible learning
71.
game based learning
72.
game-based learning
73.
graph machine learning
74.
guided in-service learning
75.
hands-on-learning
76.
history learning
77.
horizontal federated learning
78.
hybrid learning
79.
incremental learning
80.
inductive learning
81.
inductive learning algorithm
82.
interactive learning objects
83.
interdisciplinary learning
84.
interpretable machine learning
85.
inverse reinforcement learning
86.
investor learning
87.
iterative learning
88.
Kolb’s experiential learning cycle
89.
language learning
90.
Learner-centered learning environment
91.
learning
92.
learning (artificial intelligence)
93.
learning activities
94.
learning adaptation in autonomous vehicles
95.
learning algorithm
96.
learning analysis
97.
learning analytics
98.
learning and experimentation
99.
learning and health outcomes
100.
learning and memory
101.
learning business school
102.
learning by teaching
103.
learning concept
104.
learning design
105.
learning difficulties
106.
Learning environment
107.
learning experience
108.
learning infrastructures
109.
Learning Lab
110.
learning management
111.
learning management system
112.
learning management systems
113.
learning methodology
114.
learning metrics
115.
learning models
116.
learning motivation
117.
learning objectives
118.
learning objects
119.
learning organization
120.
learning orientation
121.
learning outcomes
122.
learning process
123.
learning processes
124.
learning rate
125.
learning rate dependence on ownership form
126.
learning rate of organization
127.
learning region
128.
learning situation
129.
learning software agents
130.
learning styles
131.
learning systems
132.
learning technologies
133.
learning theories
134.
learning through the questionnaires
135.
learning university
136.
learning-to-rank
137.
machine learning
138.
machine learning (ML)
139.
machine learning algorithms
140.
machine learning approach
141.
Machine Learning Explainable model
142.
machine learning for environmental applications
143.
machine learning models
144.
machine learning systems
145.
machine-learning
146.
machine-learning predictive model
147.
mathematics students learning habits
148.
Meaningful learning
149.
measuring learning
150.
mobile learning
151.
model learning
152.
Multi-agent reinforcement learning
153.
mutual learning
154.
new learning models
155.
node embedding learning
156.
NREN e-learning
157.
on-device transfer learning
158.
online learning
159.
ontologies for learning systems
160.
ontology learning
161.
organisational learning
162.
organizational learning
163.
organizational learning measurement instruments
164.
organizational learning rate dependence on management
165.
organizational learning rate measurement
166.
outcome oriented learning
167.
Parkinson’s disease machine learning
168.
peer‐to‐peer learning group
169.
personalised learning
170.
policy learning
171.
problem-based learning
172.
Problem-based learning (PBL)
173.
project learning
174.
project-based learning
175.
Q-learning
176.
Q-learning algorithm
177.
query learning
178.
regional learning
179.
reinforcement learning
180.
Reinforcement Learning (RL)
181.
relative learning performance
182.
Remote learning
183.
research-oriented learning
184.
reusable learning objects
185.
robust machine learning
186.
scholarship of teaching and learning
187.
self learning software
188.
self learning system
189.
self-learning
190.
self-regulated learning
191.
semi-supervised learning
192.
small data machine learning
193.
smart learning
194.
smart learning environment
195.
social learning
196.
stochastic learning theory
197.
supervised learning
198.
supervised learning data
199.
supervised machine learning
200.
zero-shot learning
201.
task based learning
202.
team learning
203.
Technological learning
204.
technology-enhanced learning
205.
the dimensions of the learning organisation
206.
the dimensions of the learning organization questionnaire (DLOQ)
207.
tools for interactive learning and teaching
208.
trans-disciplinary social-learning
209.
transfer learning
210.
true online reinforcement learning
211.
ubiquitous learning
212.
unsupervised learning
213.
unsupervised machine learning
214.
urban learning center
215.
value of learning
216.
web and computerbased learning
217.
Web and computer-based learning
218.
virtual collaborative learning environment (VCLE)
219.
virtual learning environment
220.
virtual learning factory
221.
work-based learning
222.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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