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1
artikkel ajakirjas
Active methods in entrepreneurship education : a case study with engineering students
Hammoda, Basel Osama Sayed Ahmed
;
Winkler, Christoph
European journal of engineering education
2024
https://doi.org/10.1080/03043797.2024.2384893
artikkel ajakirjas
Seotud publikatsioonid
1
Active methods in entrepreneurship education : a competency-based approach to investigate their theoretical foundations and effectiveness = Aktiivõppe meetodid ettevõtlusõppes : pädevuspõhine lähenemine nende teoreetiliste aluste ja tõhususe uurimiseks
2
artikkel kogumikus
A BIM-Enabled learning environment: a conceptual framework
Witt, Emlyn David Qivitoq
;
Kähkönen, Kalle
Proceedings of the 10th Nordic Conference on Construction Economics and Organization (CEO 2019), May 7-8, 2019, Tallinn, Estonia
2019
/
p. 271-279
https://doi.org/10.1108/S2516-285320190000002020
artikkel kogumikus
3
artikkel kogumikus EST
/
artikkel kogumikus ENG
Case study in experiential learning - from chaos to order: sensemaking with the interactive timeline tool in architecture and civil engineering studies
Nutt, Nele
;
Salmistu, Sirle
;
Meitl, Cassi
;
Karu, Katrin
Educating Engineers for Future Industrial Revolutions : Proceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020). Volume 1
2021
/
p. 1300-1311
https://doi.org/10.1007/978-3-030-68198-2_8
Article collection metrics at Scopus
Article at Scopus
Article at WOS
artikkel kogumikus EST
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artikkel kogumikus ENG
4
artikkel ajakirjas
Experience marketing from a teaching and learning perspective [Online resource]
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kukk, Jana
Journal of marketing trends
2018
/
p. 113-121 : ill
https://marketing-trends-congress.com/sites/default/files/inline-files/JMT%20DEF%202018%20Vol%205_N2_April-min%20%281%29-compressed.pdf
artikkel ajakirjas
5
artikkel kogumikus
Improving non-profit organizations' capability through open architecture model
Leppiman, Anu
;
Riivits-Arkonsuo, Iivi
;
Kaljund, Kristel
International business - Baltic business development
2013
/
p. 125-144 : ill
artikkel kogumikus
6
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Teaching commons through the game of musical chairs
Pantazis, Alexandros
TripleC
tripleC: Communication, Capitalism & Critique
2020
/
p. 595-612
https://doi.org/10.31269/triplec.v18i2.1175
Journal metrics at Scopus
Article at Scopus
artikkel ajakirjas EST
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artikkel ajakirjas ENG
Kirjeid leitud 6, kuvan
1 - 6
võtmesõna
222
1.
experiential learning
2.
Kolb’s experiential learning cycle
3.
experiential brands
4.
experiential marketing
5.
experiential product
6.
active blended learning
7.
active learning
8.
active learning methods
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Attitude to learning
15.
authoritarian learning
16.
automata learning
17.
automatic machine learning (autoML)
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
blended learning
21.
business school as learning organization
22.
business school learning organization questionnaire (BSLOQ)
23.
business school learning rate dependence on GPD
24.
business school learning rate measurement instrument
25.
client learning
26.
Collaborative e-learning
27.
collaborative learning
28.
competence based learning
29.
competence learning
30.
competence-based learning
31.
competency based learning
32.
Component organised learning (COL)
33.
computer assisted language learning
34.
computer based learning
35.
computer-assisted language learning (CALL)
36.
cooperative reinforcement learning
37.
coping with online teaching and learning
38.
customer learning
39.
deep learning
40.
deep learning (DL)
41.
deep learning classifier
42.
deep learning model
43.
deep learning model quantization
44.
deep learning network
45.
deep reinforcement learning
46.
Deep reinforcing learning SDN
47.
Deep-learning
48.
deep-learning (DL)
49.
dictionary learning
50.
digital learning module
51.
digital remote learning
52.
Dimensions of Learning Organisation Questionnaire (DLOQ)
53.
distance learning
54.
distant learning
55.
distributed independent reinforcement learning
56.
double Q-learning
57.
effective teaching and learning
58.
e-learning
59.
e‐learning
60.
e-Learning course
61.
e-Learning database
62.
e-learning environment
63.
electronic learning
64.
embedded deep learning
65.
Emergency remote learning
66.
ensemble learning
67.
enterprising and entrepreneurial learning
68.
entrepreneurial learning
69.
entrepreneurial teaching and learning
70.
Federated learning
71.
federated learning (FL)
72.
flexible learning
73.
game based learning
74.
game-based learning
75.
graph machine learning
76.
guided in-service learning
77.
hands-on-learning
78.
history learning
79.
hybrid learning
80.
incremental learning
81.
inductive learning
82.
inductive learning algorithm
83.
interactive learning objects
84.
interdisciplinary learning
85.
interpretable machine learning
86.
inverse reinforcement learning
87.
investor learning
88.
iterative learning
89.
Learner-centered learning environment
90.
learning
91.
learning (artificial intelligence)
92.
learning activities
93.
learning adaptation in autonomous vehicles
94.
learning algorithm
95.
learning analysis
96.
learning analytics
97.
learning and experimentation
98.
learning and health outcomes
99.
learning and memory
100.
learning business school
101.
learning by teaching
102.
learning concept
103.
learning design
104.
learning difficulties
105.
Learning environment
106.
learning experience
107.
learning infrastructures
108.
Learning Lab
109.
learning management
110.
learning management system
111.
learning management systems
112.
learning methodology
113.
learning metrics
114.
learning models
115.
learning motivation
116.
learning objectives
117.
learning objects
118.
learning organization
119.
learning orientation
120.
learning outcomes
121.
learning process
122.
learning processes
123.
learning rate
124.
learning rate dependence on ownership form
125.
learning rate of organization
126.
learning region
127.
learning situation
128.
learning software agents
129.
learning styles
130.
learning systems
131.
learning technologies
132.
learning theories
133.
learning through the questionnaires
134.
learning university
135.
learning-to-rank
136.
lifelong learning
137.
machine learning
138.
machine learning (ML)
139.
machine learning algorithms
140.
machine learning approach
141.
Machine Learning Explainable model
142.
machine learning for environmental applications
143.
machine learning models
144.
machine learning systems
145.
machine-learning
146.
machine-learning predictive model
147.
mathematics students learning habits
148.
Meaningful learning
149.
measuring learning
150.
mobile learning
151.
model learning
152.
Multi-agent reinforcement learning
153.
mutual learning
154.
new learning models
155.
node embedding learning
156.
NREN e-learning
157.
on-device transfer learning
158.
online learning
159.
ontologies for learning systems
160.
ontology learning
161.
organisational learning
162.
organizational learning
163.
organizational learning measurement instruments
164.
organizational learning rate dependence on management
165.
organizational learning rate measurement
166.
outcome oriented learning
167.
Parkinson’s disease machine learning
168.
peer‐to‐peer learning group
169.
personalised learning
170.
policy learning
171.
problem-based learning
172.
Problem-based learning (PBL)
173.
project learning
174.
project-based learning
175.
Q-learning
176.
Q-learning algorithm
177.
query learning
178.
regional learning
179.
reinforcement learning
180.
Reinforcement Learning (RL)
181.
relative learning performance
182.
Remote learning
183.
research-oriented learning
184.
reusable learning objects
185.
robust machine learning
186.
scholarship of teaching and learning
187.
self learning software
188.
self learning system
189.
self-learning
190.
self-regulated learning
191.
semi-supervised learning
192.
small data machine learning
193.
smart learning
194.
smart learning environment
195.
social learning
196.
stochastic learning theory
197.
supervised learning
198.
supervised learning data
199.
supervised machine learning
200.
zero-shot learning
201.
task based learning
202.
team learning
203.
Technological learning
204.
technology-enhanced learning
205.
the dimensions of the learning organisation
206.
the dimensions of the learning organization questionnaire (DLOQ)
207.
tools for interactive learning and teaching
208.
trans-disciplinary social-learning
209.
transfer learning
210.
true online reinforcement learning
211.
ubiquitous learning
212.
unsupervised learning
213.
unsupervised machine learning
214.
urban learning center
215.
value of learning
216.
web and computerbased learning
217.
Web and computer-based learning
218.
virtual collaborative learning environment (VCLE)
219.
virtual learning environment
220.
virtual learning factory
221.
work-based learning
222.
workplace learning
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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