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Perspectives on Visual Learning ; 4 (seeria-sari)
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artikkel kogumikus
Phenomenology of Diagrams
Moktefi, Amirouche
How images behave
2020
/
p. 241-243
https://www.ocd.bme.hu/wp-content/uploads/2020/12/VLC9_online_final_Dec_11.pdf
artikkel kogumikus
2
artikkel kogumikus
The Productive Ambiguity of Venn's Three Circles
Lemanski, Jens
;
Moktefi, Amirouche
How images behave
2020
/
p. 245-247 : ill
https://www.ocd.bme.hu/wp-content/uploads/2020/12/VLC9_online_final_Dec_11.pdf
artikkel kogumikus
Kirjeid leitud 2, kuvan
1 - 2
võtmesõna
242
1.
audio and visual data
2.
exploratory visual analytics
3.
perception of visual information
4.
regional visual read
5.
Visual aesthetic
6.
visual arguments
7.
visual assessment
8.
visual basic for applications
9.
visual comfort
10.
visual communication
11.
visual feedback
12.
visual grading
13.
visual inspection
14.
visual inspections
15.
visual management
16.
visual methods
17.
visual observation
18.
visual pollution
19.
visual reasoning
20.
visual representation
21.
Visual semantic features
22.
visual simulation
23.
visual task description
24.
visual wave observations
25.
features of perspectives
26.
public perspectives
27.
theoretical perspectives
28.
active blended learning
29.
active learning
30.
active learning methods
31.
adversarial machine learning
32.
adversarial machine-learning
33.
algorithm controlling the learning process
34.
appetitive associative learning
35.
approach to learning
36.
Attitude to learning
37.
authoritarian learning
38.
automata learning
39.
automatic machine learning (autoML)
40.
BIM-enabled learning
41.
BIM-enabled learning environment
42.
blended learning
43.
business school as learning organization
44.
business school learning organization questionnaire (BSLOQ)
45.
business school learning rate dependence on GPD
46.
business school learning rate measurement instrument
47.
client learning
48.
Collaborative e-learning
49.
collaborative learning
50.
competence based learning
51.
competence learning
52.
competence-based learning
53.
competency based learning
54.
Component organised learning (COL)
55.
computer assisted language learning
56.
computer based learning
57.
computer-assisted language learning (CALL)
58.
cooperative reinforcement learning
59.
coping with online teaching and learning
60.
customer learning
61.
deep learning
62.
deep learning (DL)
63.
deep learning classifier
64.
deep learning model
65.
deep learning model quantization
66.
deep learning network
67.
deep reinforcement learning
68.
Deep reinforcing learning SDN
69.
Deep-learning
70.
deep-learning (DL)
71.
dictionary learning
72.
digital learning module
73.
Dimensions of Learning Organisation Questionnaire (DLOQ)
74.
distance learning
75.
distant learning
76.
distributed independent reinforcement learning
77.
double Q-learning
78.
effective teaching and learning
79.
e-learning
80.
e‐learning
81.
e-Learning course
82.
e-Learning database
83.
e-learning environment
84.
electronic learning
85.
embedded deep learning
86.
Emergency remote learning
87.
ensemble learning
88.
enterprising and entrepreneurial learning
89.
entrepreneurial learning
90.
entrepreneurial teaching and learning
91.
experiential learning
92.
Federated learning
93.
federated learning (FL)
94.
flexible learning
95.
game based learning
96.
game-based learning
97.
graph machine learning
98.
guided in-service learning
99.
hands-on-learning
100.
history learning
101.
hybrid learning
102.
incremental learning
103.
inductive learning
104.
inductive learning algorithm
105.
interactive learning objects
106.
interdisciplinary learning
107.
interpretable machine learning
108.
inverse reinforcement learning
109.
investor learning
110.
iterative learning
111.
Learner-centered learning environment
112.
learning
113.
learning (artificial intelligence)
114.
learning activities
115.
learning adaptation in autonomous vehicles
116.
learning algorithm
117.
learning analysis
118.
learning analytics
119.
learning and experimentation
120.
learning and health outcomes
121.
learning and memory
122.
learning business school
123.
learning by teaching
124.
learning concept
125.
learning design
126.
learning difficulties
127.
Learning environment
128.
learning experience
129.
learning infrastructures
130.
Learning Lab
131.
learning management
132.
learning management system
133.
learning management systems
134.
learning methodology
135.
learning metrics
136.
learning models
137.
learning motivation
138.
learning objectives
139.
learning objects
140.
learning organization
141.
learning orientation
142.
learning outcomes
143.
learning process
144.
learning processes
145.
learning rate
146.
learning rate dependence on ownership form
147.
learning rate of organization
148.
learning region
149.
learning situation
150.
learning software agents
151.
learning styles
152.
learning systems
153.
learning technologies
154.
learning theories
155.
learning through the questionnaires
156.
learning university
157.
learning-to-rank
158.
lifelong learning
159.
machine learning
160.
machine learning (ML)
161.
machine learning algorithms
162.
machine learning approach
163.
Machine Learning Explainable model
164.
machine learning for environmental applications
165.
machine learning models
166.
machine learning systems
167.
machine-learning
168.
machine-learning predictive model
169.
mathematics students learning habits
170.
Meaningful learning
171.
measuring learning
172.
mobile learning
173.
model learning
174.
Multi-agent reinforcement learning
175.
mutual learning
176.
new learning models
177.
node embedding learning
178.
NREN e-learning
179.
on-device transfer learning
180.
online learning
181.
ontologies for learning systems
182.
ontology learning
183.
organisational learning
184.
organizational learning
185.
organizational learning measurement instruments
186.
organizational learning rate dependence on management
187.
organizational learning rate measurement
188.
outcome oriented learning
189.
Parkinson’s disease machine learning
190.
peer‐to‐peer learning group
191.
personalised learning
192.
policy learning
193.
problem-based learning
194.
Problem-based learning (PBL)
195.
project learning
196.
project-based learning
197.
Q-learning
198.
Q-learning algorithm
199.
query learning
200.
regional learning
201.
reinforcement learning
202.
Reinforcement Learning (RL)
203.
relative learning performance
204.
Remote learning
205.
research-oriented learning
206.
reusable learning objects
207.
robust machine learning
208.
scholarship of teaching and learning
209.
self learning software
210.
self learning system
211.
self-learning
212.
self-regulated learning
213.
semi-supervised learning
214.
small data machine learning
215.
smart learning
216.
smart learning environment
217.
social learning
218.
stochastic learning theory
219.
supervised learning
220.
supervised learning data
221.
supervised machine learning
222.
task based learning
223.
team learning
224.
Technological learning
225.
technology-enhanced learning
226.
the dimensions of the learning organisation
227.
the dimensions of the learning organization questionnaire (DLOQ)
228.
tools for interactive learning and teaching
229.
trans-disciplinary social-learning
230.
transfer learning
231.
true online reinforcement learning
232.
ubiquitous learning
233.
unsupervised learning
234.
unsupervised machine learning
235.
urban learning center
236.
value of learning
237.
web and computerbased learning
238.
Web and computer-based learning
239.
virtual learning environment
240.
virtual learning factory
241.
work-based learning
242.
workplace learning
märksõna
2
1.
Visual Basic (tarkvara)
2.
UNDP Urban Learning Center
autor
1
1.
ELIXIR Machine Learning Focus Group
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