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Research and training environment for digital design and test
Ubar, Raimund-Johannes
;
Wuttke, Heinz-Dietrich
34th ASEE/IEEE Frontiers in Education Conference : October 20-23, 2004, Savannah, GA
2004
/
p. S3F-18-S3F-23 : ill
http://dx.doi.org/10.1109/FIE.2004.1408779
artikkel kogumikus
Kirjeid leitud 1, kuvan
1 - 1
võtmesõna
252
1.
learning technologies
2.
abatement technologies
3.
agreement technologies
4.
assisted reproductive technologies
5.
Assistive technologies
6.
battery technologies
7.
chemical technologies
8.
clean technologies
9.
composting technologies
10.
computer-oriented technologies
11.
design, technologies and economics competencies
12.
digital technologies
13.
digital technologies for renovation
14.
distruptive technologies
15.
education technologies
16.
educational technologies
17.
emerging disruptive technologies
18.
Emerging Disruptive Technologies (EDTs)
19.
emerging technologies
20.
energy technologies
21.
environmental technologies
22.
ethics and new technologies
23.
green extraction technologies
24.
High technologies park HTP
25.
immersive technologies
26.
information and communication technologies
27.
Information and communication technologies (ICT) digitalisation
28.
Information and Communication Technologies (ICT) laws
29.
Information and Communication Technologies (ICTs)
30.
Information and Communication Technologies for Development
31.
information technologies
32.
logistics technologies
33.
network communication technologies
34.
new technologies
35.
new voting technologies
36.
omics technologies
37.
rapid prototyping technologies
38.
small scale technologies
39.
soil cleaning technologies
40.
technologies
41.
technologies and economics competencies
42.
treatment technologies
43.
active blended learning
44.
active learning
45.
active learning methods
46.
adversarial machine learning
47.
adversarial machine-learning
48.
algorithm controlling the learning process
49.
appetitive associative learning
50.
approach to learning
51.
Attitude to learning
52.
authoritarian learning
53.
automata learning
54.
automatic machine learning (autoML)
55.
BIM-enabled learning
56.
BIM-enabled learning environment
57.
blended learning
58.
business school as learning organization
59.
business school learning organization questionnaire (BSLOQ)
60.
business school learning rate dependence on GPD
61.
business school learning rate measurement instrument
62.
client learning
63.
Collaborative e-learning
64.
collaborative learning
65.
competence based learning
66.
competence learning
67.
competence-based learning
68.
competency based learning
69.
Component organised learning (COL)
70.
computer assisted language learning
71.
computer based learning
72.
computer-assisted language learning (CALL)
73.
cooperative reinforcement learning
74.
coping with online teaching and learning
75.
customer learning
76.
deep learning
77.
deep learning (DL)
78.
deep learning classifier
79.
deep learning model
80.
deep learning network
81.
deep reinforcement learning
82.
Deep reinforcing learning SDN
83.
Deep-learning
84.
deep-learning (DL)
85.
dictionary learning
86.
digital learning module
87.
Dimensions of Learning Organisation Questionnaire (DLOQ)
88.
distance learning
89.
distant learning
90.
distributed independent reinforcement learning
91.
double Q-learning
92.
effective teaching and learning
93.
e-learning
94.
e‐learning
95.
e-Learning course
96.
e-Learning database
97.
e-learning environment
98.
electronic learning
99.
embedded deep learning
100.
Emergency remote learning
101.
ensemble learning
102.
enterprising and entrepreneurial learning
103.
entrepreneurial learning
104.
entrepreneurial teaching and learning
105.
experiential learning
106.
Federated learning
107.
federated learning (FL)
108.
flexible learning
109.
game based learning
110.
game-based learning
111.
graph machine learning
112.
guided in-service learning
113.
hands-on-learning
114.
history learning
115.
hybrid learning
116.
incremental learning
117.
inductive learning
118.
inductive learning algorithm
119.
interactive learning objects
120.
interdisciplinary learning
121.
inverse reinforcement learning
122.
investor learning
123.
iterative learning
124.
Learner-centered learning environment
125.
learning
126.
learning (artificial intelligence)
127.
learning activities
128.
learning adaptation in autonomous vehicles
129.
learning algorithm
130.
learning analysis
131.
learning analytics
132.
learning and experimentation
133.
learning and health outcomes
134.
learning and memory
135.
learning business school
136.
learning by teaching
137.
learning concept
138.
learning difficulties
139.
Learning environment
140.
learning experience
141.
learning infrastructures
142.
Learning Lab
143.
learning management
144.
learning management system
145.
learning management systems
146.
learning methodology
147.
learning metrics
148.
learning models
149.
learning motivation
150.
learning objectives
151.
learning objects
152.
learning organization
153.
learning orientation
154.
learning outcomes
155.
learning process
156.
learning processes
157.
learning rate
158.
learning rate dependence on ownership form
159.
learning rate of organization
160.
learning region
161.
learning situation
162.
learning software agents
163.
learning styles
164.
learning systems
165.
learning theories
166.
learning through the questionnaires
167.
learning university
168.
learning-to-rank
169.
lifelong learning
170.
machine learning
171.
machine learning (ML)
172.
machine learning algorithms
173.
machine learning approach
174.
Machine Learning Explainable model
175.
machine learning for environmental applications
176.
machine learning models
177.
machine learning systems
178.
machine-learning
179.
machine-learning predictive model
180.
mathematics students learning habits
181.
Meaningful learning
182.
measuring learning
183.
mobile learning
184.
model learning
185.
Multi-agent reinforcement learning
186.
mutual learning
187.
new learning models
188.
node embedding learning
189.
NREN e-learning
190.
on-device transfer learning
191.
online learning
192.
ontologies for learning systems
193.
ontology learning
194.
organisational learning
195.
organizational learning
196.
organizational learning measurement instruments
197.
organizational learning rate dependence on management
198.
organizational learning rate measurement
199.
outcome oriented learning
200.
Parkinson’s disease machine learning
201.
peer‐to‐peer learning group
202.
personalised learning
203.
policy learning
204.
problem-based learning
205.
Problem-based learning (PBL)
206.
project learning
207.
project-based learning
208.
Q-learning
209.
Q-learning algorithm
210.
query learning
211.
regional learning
212.
reinforcement learning
213.
Reinforcement Learning (RL)
214.
relative learning performance
215.
Remote learning
216.
research-oriented learning
217.
reusable learning objects
218.
robust machine learning
219.
scholarship of teaching and learning
220.
self learning software
221.
self learning system
222.
self-learning
223.
self-regulated learning
224.
semi-supervised learning
225.
small data machine learning
226.
smart learning
227.
smart learning environment
228.
social learning
229.
stochastic learning theory
230.
supervised learning
231.
supervised learning data
232.
supervised machine learning
233.
task based learning
234.
team learning
235.
Technological learning
236.
the dimensions of the learning organisation
237.
the dimensions of the learning organization questionnaire (DLOQ)
238.
tools for interactive learning and teaching
239.
trans-disciplinary social-learning
240.
transfer learning
241.
true online reinforcement learning
242.
ubiquitous learning
243.
unsupervised learning
244.
unsupervised machine learning
245.
urban learning center
246.
value of learning
247.
web and computerbased learning
248.
Web and computer-based learning
249.
virtual learning environment
250.
virtual learning factory
251.
work-based learning
252.
workplace learning
märksõna
10
1.
Adacel Technologies Estonia
2.
Airobot Technologies AS
3.
Centre for Food and Fermentation Technologies (Tallinn, Estonia)
4.
EyeVi Technologies
5.
R8 Technologies
6.
R8 Technologies OÜ
7.
Skeleton Technologies
8.
Skeleton Technologies OÜ
9.
Starship Technologies
10.
UNDP Urban Learning Center
TTÜ märksõna
2
1.
Adacel Technologies
2.
Skeleton Technologies OÜ
autor
1
1.
ELIXIR Machine Learning Focus Group
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