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1
artikkel kogumikus
IntelliEye: enhancing MOOC learners' video watching experience through real-time attention tracking
Robal, Tarmo
;
Zhao, Yue
;
Lofi, Christoph
;
Hauff, Claudia
HT '18 : 29th ACM Conference on Hypertext & SocialMedia, July 9–12, 2018, Baltimore, MD, USA : proceedings of the 29th on Hypertext and Social Media
2018
/
p. 106-114 : ill
https://doi.org/10.1145/3209542.3209547
artikkel kogumikus
2
artikkel kogumikus
Online and blended laboratories for practical mechanical engineering
Stöhr, Christian
;
Olesen, Veronica
;
Sheikhi, Shahram
;
Langer, Robert
;
Kuts, Vladimir
;
Müür, Margus
;
Nousiainen, Antti
;
Putkonen, Ari
The 19th international CDIO conference, Trondheim, Norway, 26-29 June 2023 : proceedings - full papers
2023
/
p. 805-819
http://www.cdio.org/knowledge-library/documents/online-and-blended-labs-practical-mechanical-engineering
artikkel kogumikus
3
artikkel kogumikus
USORA : unified solution of remote access in practical vocational engineering education
Seiler, Sven
;
Sell, Raivo
;
Köhn, Carsten
;
Böhrk, Vanessa
16th International Conference on Research and Education in Mechatronics REM2015 : Bochum, Germany, November 18-20, 2015 : proceedings
2015
/
[6] p. : ill
http://dx.doi.org/10.1109/REM.2015.7380387
artikkel kogumikus
4
artikkel kogumikus
Webcam-based attention tracking in online learning: a feasibility study
Robal, Tarmo
;
Zhao, Yue
;
Lofi, Christoph
;
Hauff, Claudia
IUI '18 : Proceedings of the 2018 Conference on Intelligent User Interface, Tokyo, Japan, March 07-11, 2018
2018
/
p. 189-197 : ill
https://doi.org/10.1145/3172944.3172987
artikkel kogumikus
Kirjeid leitud 4, kuvan
1 - 4
võtmesõna
298
1.
online learning
2.
coping with online teaching and learning
3.
true online reinforcement learning
4.
active blended learning
5.
active learning
6.
active learning and engagement
7.
active learning methods
8.
adaptive learning
9.
adversarial machine learning
10.
adversarial machine-learning
11.
algorithm controlling the learning process
12.
appetitive associative learning
13.
approach to learning
14.
Artificial Intelligence in learning
15.
Attitude to learning
16.
authoritarian learning
17.
automata learning
18.
automatic machine learning (autoML)
19.
bayesian learning
20.
BIM-enabled learning
21.
BIM-enabled learning environment
22.
biophilic learning environments
23.
blended learning
24.
business school as learning organization
25.
business school learning organization questionnaire (BSLOQ)
26.
business school learning rate dependence on GPD
27.
business school learning rate measurement instrument
28.
challenge-based learning
29.
Challenge-Based Learning (CBL)
30.
city-to-city learning
31.
client learning
32.
Collaborative e-learning
33.
collaborative learning
34.
competence based learning
35.
competence learning
36.
competence-based learning
37.
competency based learning
38.
Component organised learning (COL)
39.
computer assisted language learning
40.
computer based learning
41.
computer-assisted language learning (CALL)
42.
contrastive learning
43.
cooperative reinforcement learning
44.
customer learning
45.
data analytics and machine learning
46.
deep learning
47.
deep learning (DL)
48.
deep learning classifier
49.
deep learning method
50.
deep learning methods
51.
deep learning model
52.
deep learning model quantization
53.
deep learning network
54.
deep reinforcement learning
55.
Deep reinforcing learning SDN
56.
Deep-learning
57.
deep-learning (DL)
58.
dictionary learning
59.
digital learning module
60.
digital remote learning
61.
Dimensions of Learning Organisation Questionnaire (DLOQ)
62.
distance learning
63.
distant learning
64.
distributed independent reinforcement learning
65.
double Q-learning
66.
effective teaching and learning
67.
e-learning
68.
e‐learning
69.
e-Learning course
70.
e-Learning database
71.
e-learning environment
72.
electronic learning
73.
embedded deep learning
74.
Emergency remote learning
75.
ensemble learning
76.
enterprising and entrepreneurial learning
77.
entrepreneurial learning
78.
entrepreneurial teaching and learning
79.
ESG-learning
80.
experiential learning
81.
explainable machine learning
82.
Federated learning
83.
federated learning (FL)
84.
flexible learning
85.
game based learning
86.
game-based learning
87.
Gamified learning
88.
graph machine learning
89.
guided in-service learning
90.
hands-on-learning
91.
history learning
92.
horizontal federated learning
93.
human-centred learning
94.
hybrid learning
95.
Immersive Learning
96.
inclusive learning
97.
incremental learning
98.
inductive learning
99.
inductive learning algorithm
100.
interactive learning objects
101.
interdisciplinary learning
102.
interpretable machine learning
103.
inverse reinforcement learning
104.
investor learning
105.
iterative learning
106.
Kolb’s experiential learning cycle
107.
language learning
108.
Learner-centered learning environment
109.
learning
110.
learning (artificial intelligence)
111.
learning activities
112.
learning adaptation in autonomous vehicles
113.
learning algorithm
114.
learning analysis
115.
learning analytics
116.
learning and experimentation
117.
learning and health outcomes
118.
learning and memory
119.
learning business school
120.
learning by teaching
121.
learning concept
122.
learning content
123.
learning design
124.
learning difficulties
125.
Learning environment
126.
learning experience
127.
learning factory
128.
Learning from Demonstration
129.
learning infrastructures
130.
Learning Lab
131.
learning management
132.
learning management system
133.
learning management systems
134.
learning methodology
135.
learning metrics
136.
learning models
137.
learning motivation
138.
learning objectives
139.
learning objects
140.
learning organization
141.
learning orientation
142.
learning outcomes
143.
learning process
144.
learning processes
145.
learning rate
146.
learning rate dependence on ownership form
147.
learning rate of organization
148.
learning region
149.
learning situation
150.
learning software agents
151.
learning styles
152.
learning systems
153.
learning technologies
154.
learning theories
155.
learning through the questionnaires
156.
learning university
157.
learning-to-rank
158.
lifelong learning
159.
long-short term learning
160.
machine learning
161.
machine learning (ML)
162.
machine learning algorithms
163.
machine learning approach
164.
Machine Learning Explainable model
165.
machine learning for environmental applications
166.
machine learning models
167.
machine learning systems
168.
machine-learning
169.
machine-learning predictive model
170.
mathematics students learning habits
171.
Meaningful learning
172.
measuring learning
173.
mobile learning
174.
model learning
175.
Multi-agent reinforcement learning
176.
multi-task learning
177.
mutual learning
178.
new learning models
179.
node embedding learning
180.
NREN e-learning
181.
on-device transfer learning
182.
ontologies for learning systems
183.
ontology learning
184.
Open Learning Resources (OLR)
185.
organisational learning
186.
organizational learning
187.
organizational learning measurement instruments
188.
organizational learning rate dependence on management
189.
organizational learning rate measurement
190.
outcome oriented learning
191.
Parkinson’s disease machine learning
192.
peer‐to‐peer learning group
193.
personalised learning
194.
personalized learning
195.
policy learning
196.
problem-based learning
197.
Problem-based learning (PBL)
198.
project learning
199.
project-based learning
200.
Q-learning
201.
Q-learning algorithm
202.
query learning
203.
regional learning
204.
reinforcement learning
205.
Reinforcement Learning (RL)
206.
relative learning performance
207.
Remote learning
208.
research-oriented learning
209.
reusable learning objects
210.
robust machine learning
211.
scholarship of teaching and learning
212.
self learning software
213.
self learning system
214.
self-learning
215.
self-regulated learning
216.
semi-supervised learning
217.
sequence of learning activities
218.
sequence to sequence learning
219.
sequential learning
220.
SIS problem, learning with errors
221.
small data machine learning
222.
smart learning
223.
smart learning environment
224.
social learning
225.
socio-emotional learning
226.
stochastic learning theory
227.
student centred learning
228.
supervised contrastive learning
229.
supervised learning
230.
supervised learning data
231.
supervised machine learning
232.
synchronous hybrid learning
233.
zero-shot learning
234.
task based learning
235.
team learning
236.
Technological learning
237.
technology-enhanced learning
238.
the dimensions of the learning organisation
239.
the dimensions of the learning organization questionnaire (DLOQ)
240.
tools for interactive learning and teaching
241.
trans-disciplinary social-learning
242.
transfer learning
243.
ubiquitous learning
244.
unsupervised learning
245.
unsupervised machine learning
246.
urban learning center
247.
value of learning
248.
web and computerbased learning
249.
Web and computer-based learning
250.
virtual collaborative learning environment (VCLE)
251.
virtual learning environment
252.
virtual learning factory
253.
work-based learning
254.
workplace learning
255.
children online
256.
concurrent online checkers
257.
concurrent online checking
258.
consumer online behavior
259.
distributed online monitoring
260.
music online recommendation (MORec)
261.
online
262.
online analytical processing
263.
online atmospherics
264.
online boycotts
265.
Online Checker
266.
online checkers
267.
online community
268.
online consumer reviews
269.
online design error debug
270.
online disclosure
271.
online education
272.
online gaming
273.
online guided tours
274.
online laboratories
275.
online laboratory
276.
online labs
277.
online medical record
278.
online monitoring
279.
online platform
280.
online platform markets
281.
online questionnaire
282.
online records access
283.
online sale of pharmaceuticals
284.
online service
285.
online services
286.
online shopping
287.
Online social networks
288.
online teaching
289.
online tools
290.
online travel reviews
291.
Online video-gaming services
292.
online word-of mouth (WOM) communication
293.
online word-of-mouth (WOM)
294.
online word-of-mouth communication
295.
online-only
296.
open online courses
297.
patients’ online record access
298.
telephone and online survey
autor
1
1.
ELIXIR Machine Learning Focus Group
märksõna
1
1.
UNDP Urban Learning Center
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