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learning design (võtmesõna)
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artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Education 4.0 in higher education and computer science : a systematic review
Rienties, Bart
;
Ferguson, Rebecca
;
Gonda, Dalibor
;
Hajdin, Goran
;
Herodotou, Christothea
;
Iniesto, Francisco
;
Llorens Garcia, Ariadna
;
Muccini, Henry
;
Sargent, Julia
;
Virkus, Sirje
;
Isidori, Maria Vittoria
Computer Applications in Engineering Education
2023
/
p. 1339 - 1357
https://doi.org/10.1002/cae.22643
Journal metrics at Scopus
Article at Scopus
Journal metrics at WOS
Article at WOS
artikkel ajakirjas EST
/
artikkel ajakirjas ENG
Kirjeid leitud 1, kuvan
1 - 1
võtmesõna
565
1.
learning design
2.
design methodology and human-centred design
3.
active blended learning
4.
active learning
5.
active learning and engagement
6.
active learning methods
7.
adaptive learning
8.
adversarial machine learning
9.
adversarial machine-learning
10.
algorithm controlling the learning process
11.
appetitive associative learning
12.
approach to learning
13.
Attitude to learning
14.
authoritarian learning
15.
automata learning
16.
automatic machine learning (autoML)
17.
bayesian learning
18.
BIM-enabled learning
19.
BIM-enabled learning environment
20.
biophilic learning environments
21.
blended learning
22.
business school as learning organization
23.
business school learning organization questionnaire (BSLOQ)
24.
business school learning rate dependence on GPD
25.
business school learning rate measurement instrument
26.
challenge-based learning
27.
Challenge-Based Learning (CBL)
28.
city-to-city learning
29.
client learning
30.
Collaborative e-learning
31.
collaborative learning
32.
competence based learning
33.
competence learning
34.
competence-based learning
35.
competency based learning
36.
Component organised learning (COL)
37.
computer assisted language learning
38.
computer based learning
39.
computer-assisted language learning (CALL)
40.
contrastive learning
41.
cooperative reinforcement learning
42.
coping with online teaching and learning
43.
customer learning
44.
data analytics and machine learning
45.
deep learning
46.
deep learning (DL)
47.
deep learning classifier
48.
deep learning method
49.
deep learning methods
50.
deep learning model
51.
deep learning model quantization
52.
deep learning network
53.
deep reinforcement learning
54.
Deep reinforcing learning SDN
55.
Deep-learning
56.
deep-learning (DL)
57.
dictionary learning
58.
digital learning module
59.
digital remote learning
60.
Dimensions of Learning Organisation Questionnaire (DLOQ)
61.
distance learning
62.
distant learning
63.
distributed independent reinforcement learning
64.
double Q-learning
65.
effective teaching and learning
66.
e-learning
67.
e‐learning
68.
e-Learning course
69.
e-Learning database
70.
e-learning environment
71.
electronic learning
72.
embedded deep learning
73.
Emergency remote learning
74.
ensemble learning
75.
enterprising and entrepreneurial learning
76.
entrepreneurial learning
77.
entrepreneurial teaching and learning
78.
ESG-learning
79.
experiential learning
80.
explainable machine learning
81.
Federated learning
82.
federated learning (FL)
83.
flexible learning
84.
game based learning
85.
game-based learning
86.
Gamified learning
87.
graph machine learning
88.
guided in-service learning
89.
hands-on-learning
90.
history learning
91.
horizontal federated learning
92.
human-centred learning
93.
hybrid learning
94.
Immersive Learning
95.
incremental learning
96.
inductive learning
97.
inductive learning algorithm
98.
interactive learning objects
99.
interdisciplinary learning
100.
interpretable machine learning
101.
inverse reinforcement learning
102.
investor learning
103.
iterative learning
104.
Kolb’s experiential learning cycle
105.
language learning
106.
Learner-centered learning environment
107.
learning
108.
learning (artificial intelligence)
109.
learning activities
110.
learning adaptation in autonomous vehicles
111.
learning algorithm
112.
learning analysis
113.
learning analytics
114.
learning and experimentation
115.
learning and health outcomes
116.
learning and memory
117.
learning business school
118.
learning by teaching
119.
learning concept
120.
learning content
121.
learning difficulties
122.
Learning environment
123.
learning experience
124.
learning factory
125.
Learning from Demonstration
126.
learning infrastructures
127.
Learning Lab
128.
learning management
129.
learning management system
130.
learning management systems
131.
learning methodology
132.
learning metrics
133.
learning models
134.
learning motivation
135.
learning objectives
136.
learning objects
137.
learning organization
138.
learning orientation
139.
learning outcomes
140.
learning process
141.
learning processes
142.
learning rate
143.
learning rate dependence on ownership form
144.
learning rate of organization
145.
learning region
146.
learning situation
147.
learning software agents
148.
learning styles
149.
learning systems
150.
learning technologies
151.
learning theories
152.
learning through the questionnaires
153.
learning university
154.
learning-to-rank
155.
lifelong learning
156.
long-short term learning
157.
machine learning
158.
machine learning (ML)
159.
machine learning algorithms
160.
machine learning approach
161.
Machine Learning Explainable model
162.
machine learning for environmental applications
163.
machine learning models
164.
machine learning systems
165.
machine-learning
166.
machine-learning predictive model
167.
mathematics students learning habits
168.
Meaningful learning
169.
measuring learning
170.
mobile learning
171.
model learning
172.
Multi-agent reinforcement learning
173.
multi-task learning
174.
mutual learning
175.
new learning models
176.
node embedding learning
177.
NREN e-learning
178.
on-device transfer learning
179.
online learning
180.
ontologies for learning systems
181.
ontology learning
182.
Open Learning Resources (OLR)
183.
organisational learning
184.
organizational learning
185.
organizational learning measurement instruments
186.
organizational learning rate dependence on management
187.
organizational learning rate measurement
188.
outcome oriented learning
189.
Parkinson’s disease machine learning
190.
peer‐to‐peer learning group
191.
personalised learning
192.
Personalized learning
193.
policy learning
194.
problem-based learning
195.
Problem-based learning (PBL)
196.
project learning
197.
project-based learning
198.
Q-learning
199.
Q-learning algorithm
200.
query learning
201.
regional learning
202.
reinforcement learning
203.
Reinforcement Learning (RL)
204.
relative learning performance
205.
Remote learning
206.
research-oriented learning
207.
reusable learning objects
208.
robust machine learning
209.
scholarship of teaching and learning
210.
self learning software
211.
self learning system
212.
self-learning
213.
self-regulated learning
214.
semi-supervised learning
215.
sequence of learning activities
216.
sequence to sequence learning
217.
sequential learning
218.
SIS problem, learning with errors
219.
small data machine learning
220.
smart learning
221.
smart learning environment
222.
social learning
223.
socio-emotional learning
224.
stochastic learning theory
225.
student centred learning
226.
supervised contrastive learning
227.
supervised learning
228.
supervised learning data
229.
supervised machine learning
230.
synchronous hybrid learning
231.
zero-shot learning
232.
task based learning
233.
team learning
234.
Technological learning
235.
technology-enhanced learning
236.
the dimensions of the learning organisation
237.
the dimensions of the learning organization questionnaire (DLOQ)
238.
tools for interactive learning and teaching
239.
trans-disciplinary social-learning
240.
transfer learning
241.
true online reinforcement learning
242.
ubiquitous learning
243.
unsupervised learning
244.
unsupervised machine learning
245.
urban learning center
246.
value of learning
247.
web and computerbased learning
248.
Web and computer-based learning
249.
virtual collaborative learning environment (VCLE)
250.
virtual learning environment
251.
virtual learning factory
252.
work-based learning
253.
workplace learning
254.
Action design research
255.
algorithm design and theory
256.
algorithmic design
257.
analytical quality by design
258.
animation design
259.
architectural design
260.
argumentative design
261.
ASIC design
262.
Baroque garden design
263.
battery design
264.
Benign by design
265.
bioinspired design
266.
biomimetic design
267.
Box–Behnken experimental design methodology
268.
breakwater design
269.
building design
270.
building design management
271.
building performance design
272.
C design
273.
Central composite design
274.
ChatGPT in course design
275.
circuit design
276.
circuits design
277.
co-design
278.
co-design strategies
279.
collaborative design
280.
compatibility design techniques
281.
component design
282.
component-based design
283.
computational design
284.
computational design method
285.
computational design methods
286.
computational mechanics and design
287.
computer aided design
288.
computer-aided architectural design (CAAD)
289.
computer-aided design
290.
computer-aided design (CAD)
291.
conceptual design
292.
conformational design
293.
contract-based design
294.
control design
295.
control system design
296.
control systems design
297.
cooling design
298.
cost-effective design
299.
cost-oriented design
300.
course design
301.
courses on electronic testing and design
302.
curriculum design
303.
cylindrical cell design
304.
database design
305.
design
306.
design activity
307.
Design and assessment methods
308.
design and implementation of Performance Management Systems
309.
design and test
310.
design aspects
311.
design automation
312.
design cognition
313.
design collaboration
314.
design day
315.
design development
316.
design dimensions
317.
design domains
318.
design education
319.
design entrepreneurship
320.
design error localization
321.
design errors
322.
design evaluation
323.
design experiments
324.
design exploration
325.
design fiction
326.
design field testing
327.
design flaw
328.
design for disassembly
329.
design for experiments
330.
design for health
331.
design for manufacturability
332.
design for manufacture
333.
design for quality
334.
design for safety
335.
design for testability
336.
design function
337.
design globally-produce locally
338.
design impact
339.
design inefficiencies
340.
design language
341.
design management
342.
design management concept
343.
design management problems
344.
design management training
345.
design measuring
346.
Design method
347.
design methodology
348.
design methods
349.
design model
350.
design modularisation
351.
design modularity
352.
design obfuscation
353.
design of experiments
354.
Design of glass canopy
355.
design optimization
356.
design outdoor conditions
357.
design outdoor temperature
358.
design patterns
359.
design principles of FMS
360.
design process
361.
design quality
362.
design rhetoric
363.
design science
364.
design science research
365.
design skills
366.
design smell
367.
design space
368.
design space exploration
369.
design standards
370.
design structure matrix
371.
design structure matrix technology
372.
design support systems
373.
design system
374.
design tactics
375.
design theory
376.
design thinking
377.
design tools
378.
design understanding
379.
design value
380.
design worlds
381.
design, technologies and economics competencies
382.
Design-by-Contract
383.
design-driven business model
384.
design-driven innovation
385.
design-driven innovations
386.
design-for-test
387.
design-for-testability
388.
design-science
389.
DHW Design Flow Rate
390.
Die design
391.
digital design course
392.
digital design education
393.
digital FIR filter design
394.
digital integrated circuit (IC) design
395.
Digital test and testable design
396.
drug design
397.
dual stator design
398.
duct design
399.
early design
400.
early design digital tools
401.
early design phases
402.
early design stages
403.
educational design
404.
electrical machine design
405.
electronic design automation
406.
emerging design practices
407.
Energy Efficiency Design Index (EEDI)
408.
engineering design
409.
envelope design
410.
environmental design
411.
escape room design
412.
evolutive design process
413.
experimental design
414.
facade design
415.
fairway design
416.
fast boat design
417.
fault tolerant router design
418.
fire design
419.
fire design model
420.
fire safety design
421.
FPGA/PSoC design
422.
frequency sampling filter design
423.
generative design
424.
hardware design
425.
hardware/software co-design
426.
health promoting urban planning and design
427.
high-speed design
428.
human-centered design
429.
human-centric design
430.
Hydraulic design
431.
IC Design
432.
immersive design
433.
industrial design
434.
initial planning or design stage
435.
institutional design
436.
institutional quality and design
437.
integrated circuit design
438.
integrated design
439.
integrated design environment
440.
interaction design pattern
441.
inverse design
442.
iterative design
443.
iterative modelling and control design
444.
job design
445.
KMS design
446.
knowledge-based design
447.
landscape design
448.
lean design
449.
lean design management
450.
legal design
451.
legal design standards
452.
logic design
453.
logistics curriculum design
454.
low-power ASIC design
455.
machine design
456.
market design
457.
materials design
458.
mechanical engineering design
459.
mechanism design
460.
mechanism design theory
461.
mixed-signal design
462.
mixed-use design
463.
model-driven design
464.
molecular design
465.
monitoring and application design
466.
multi-criteria design
467.
multidimensional design
468.
multi-layered curriculum design
469.
multi-pole model design
470.
nanoelectronic systems design
471.
nano-electronic systems design
472.
object-oriented design
473.
observer design
474.
online design error debug
475.
open design
476.
optimal design
477.
optimal-design
478.
optimization of the mechanical design
479.
package design solution
480.
parallel design and test
481.
parametric design
482.
parametric generative design
483.
participatory design
484.
passive design
485.
passive design strategies
486.
passive design strategy
487.
pavement design
488.
pedagogical design model
489.
performance-based design
490.
performance-driven design
491.
performance-driven urban design
492.
physical design
493.
PMS design
494.
policy design
495.
positive energy districts design
496.
power converters design
497.
principle of orthogonal design
498.
privacy by design
499.
proto-theory of design
500.
quality-by-design
501.
Regenerative Design
502.
remote design
503.
research design
504.
resilient urban design
505.
robot design
506.
robust design optimization
507.
safe-by-design
508.
sampling design
509.
satellite design
510.
school design
511.
secure ASIC Design
512.
security-by-design
513.
service and product design
514.
service design
515.
service design (SD)
516.
shelter design evaluation
517.
shift-adds design
518.
signal design
519.
simulations-driven design
520.
size-specific implant design
521.
slotless design
522.
social design
523.
sociotechnical design
524.
soft robot materials and design
525.
software design
526.
solar design
527.
stormwater-resilient urban design
528.
structural fire design
529.
structure of design space
530.
sustainable design
531.
synchronic design process
532.
system analysis and design
533.
system design
534.
target value design
535.
teaching design and test of systems
536.
technical design
537.
technological design
538.
test model design
539.
textile-design
540.
thermal design
541.
timber fire design
542.
time-domain design
543.
touch-free system design
544.
trademark and design law
545.
transaction design
546.
transactional design
547.
universal design
548.
uplink control channel design
549.
urban design
550.
urban design research
551.
urban planning and design
552.
user interface and experience design
553.
user interface design
554.
user-centred design
555.
user-centred design (UCD)
556.
user-driven design processes
557.
value centric design
558.
value-based design
559.
value-centric design
560.
ventilation design
561.
virtual design and construction
562.
visualization design and evaluation methods
563.
work-holder design
564.
workplace design
565.
voxel-design approach
märksõna
3
1.
UNDP Urban Learning Center
2.
Ignis Fire Design Consulting
3.
Legal Design Summit
autor
1
1.
ELIXIR Machine Learning Focus Group
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